The new games keep
coming thick and fast and we are definitely not managing to keep up! Most of
the new stuff we’re trying are games we own – we’re not even getting the opportunity
to test out other people’s exciting new goodies!
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Saturday, 31 October 2015
Thursday, 29 October 2015
Thoughts from the Yellow Meeple:- Furstenfeld
Game: Fürstenfeld
Manufacturer: Rio Grande
Designer: Friedemann Friese
Designer: Friedemann Friese
Furstenfeld
is primarily a market manipulation game, however it is themed around the
idea of selling three core ingredients to breweries. Each brewery
requires different quantities of each ingredient to brew their specific
recipe, but also will pay a varying amount for each ingredient type,
depending on the economics of supply and demand.
Tuesday, 27 October 2015
Good for what Ales you:- Fürstenfeld
Game: Fürstenfeld
Manufacturer: Rio Grande
Designer: Friedemann Friese
Designer: Friedemann Friese
If there’s one thing
Germany is known for its beer, beer and palaces, but mostly beer. There’s
nothing I want more in life apart from a family and an ample supply of beer.
That’s why I’m becoming a farmer, I’ll supply the hops, they supply the brew, and
everyone wins! And if I happen to make enough money to create a little homestead,
well then that’s just a coincidence right? Yes a nice little 3 storey homestead,
with a stable. Oh and a statue, I’ve always wanted my own statue, perhaps in
the middle of a fountain? A fountain of beer of course, this is all about the
beer... A HEDGE MAZE, I knew I was forgetting something I need a hedge maze!
Fürstenfeld is a 2-5 player beer-themed farming/market game
in which you actually make no beer at all. Instead you make create a farm that produces the fresh spring water, barley and hops that nearby breweries need to
make the golden nectar. Ultimately the aim of the game is to stop being a
farmer and build your own personal palace instead, however the more of your
land that is devoted to decadence the less you can use to produce fiscally
sound crops.
Saturday, 24 October 2015
The Yellow Meeple's First Impressions:- Week Commencing 17th October 2015
So we finally visited Draughts
– the board game cafe in London. The
location is really cool, underneath the railway arches, and although the
library is smaller than some I’ve seen, it did seem to have all the games I was
looking to play and would expect from a cafe. We were a group of 5, so this put
some limits on what we could try, but we had a great 4 hours of gaming.
Thursday, 22 October 2015
Thoughts from the Yellow Meeple:- Hey, That's My Fish!
Game: Hey, That's my Fish!
Manufacturer: Fantasy Flight
Designer: Alvydas Jakeliunas & Günter Cornett
Year: 2003
Hey That’s My Fish
is a game that we’ve come across in UK charity shops on a couple of occasions.
As a game with such an endearing theme and cute penguin miniatures, it’s hard
to say no. It is one of the games we were first introduced to back in 2014 and
was one of the first to start our growing collection. It’s also avoided our
recently instigated ‘one-in-one-out’ policy so far – so why is it still hanging
around?
Hey That’s My Fish is
a light game about strategic and tactical movement. The aim of the game is for
your group of penguins to collect more fish than your opponents. The board is
made up of a grid of hexagonal tiles, each of which represents one, two or
three fish. On your turn you may move one penguin as far as you like in a
straight line, without jumping other penguins. You collect the tile on which
you started your movement. The game continues until there are no more legal
moves for any penguins on the board.
Tuesday, 20 October 2015
Poisson is 9/10ths of the law:- Hey that's my Fish
Game: Hey that's my Fish!
Manufacturer: Fantasy Flight
Designer: Alvydas Jakeliunas & Günter Cornett
Year: 2003
Day 1: Rival penguin ate my fish, it was my fish! Day 2: I ate my fish, but so did tall penguin, they were my fish! Day 3: Rival penguin and tall penguin fought over my fish, do they not understand that they are my fish? Day 4: I ate 3 fish today, today was a good day, until no-feathered penguin ate my fish! Day 5: The ice is melting, but I still have my fish, tall penguin is now stuck on an island with 2 of my fish! Day 6: I miss my fish on the island, but I still have lots of fish, why do the other penguins not understand that every fish is my fish? Day 7: HEY, THAT'S MY FISH!
Day 1: Rival penguin ate my fish, it was my fish! Day 2: I ate my fish, but so did tall penguin, they were my fish! Day 3: Rival penguin and tall penguin fought over my fish, do they not understand that they are my fish? Day 4: I ate 3 fish today, today was a good day, until no-feathered penguin ate my fish! Day 5: The ice is melting, but I still have my fish, tall penguin is now stuck on an island with 2 of my fish! Day 6: I miss my fish on the island, but I still have lots of fish, why do the other penguins not understand that every fish is my fish? Day 7: HEY, THAT'S MY FISH!
Hey that’s my fish
is a 2-4 player fish collecting penguin simulator. In it you rush around a
melting ice-flow collecting as many fish tiles as possible and blocking your
opponents from getting their flippers on your rightful fish!
Saturday, 17 October 2015
The Yellow Meeple's First Impressions:- Week Commencing 10th October
Last weekend was a
good weekend for getting new games to the table, although once again this week
I haven’t been wowed anything enough to feel the need to add it to our
collection. However, there’s certainly some I’d be happy to play again and once
again I’ve fallen foul of player count, which can be difficult to avoid when
you’re playing at gaming groups.
Thursday, 15 October 2015
Thoughts from the Yellow Meeple:- Jaipur
Game: Jaipur
Manufacturer: Gameworks
Year: 2009
Jaipur
is certainly one of the much loved 2-player only games. In fact I think it just
squeaks into the top 5 ranked 2-player only games on Board Game Geek. So it was
with much anticipation that I eventually purchased Jaipur and I’ve been playing it pretty much since we opened the
package.
Tuesday, 13 October 2015
How Bizarre, how Bazaar!:- Jaipur
Game: Jaipur
Manufacturer: Game Works
Designer: Sébastien Pauchon
I am a humble man, I
do not live beyond my means, I carry my goods with a meager herd of 5 camels to
save on food costs. So would you believe that I’m the richest man here? You can
talk all you want of those merchants wearing their jewel-encrusted gold and
silver, but they only have that on loan, everything is for sale with them, they
own nothing. And while they sell their expensive items to the three people in
town that can afford it I’m selling cloth to those who need to be clothed,
spices to every restaurant with lackluster meat, and leather to the tanners. I
brave the sights and smells of the locals and I come out on top. Those men in their
fancy coats and jewellery are all so smug, but I’ll have earned enough to retire
in a year, and when I get to spend the rest of my adult life with my wife and
children, they’ll see who is the richest man here!
Jaipur is a
2-player set-collecting card game in which you trade for goods before selling
them. Bonuses are awarded for collecting big sets, but also for selling early
so you have to get a fine balance between trying to play quickly and trying to
get the big bonus points.
Saturday, 10 October 2015
The Yellow Meeple's First Impressions:- Week Commencing 3rd October 2015
This week I’ve certainly
bought more new games than I’ve played – keeping up is proving really difficult
and that’s before I’ve decided to open the floodgates and make some Essen
purchases (Raptor, Pandemic Legacy
and 7 Wonders Duel being top of my
list). But nevertheless, we’ve tried three new games this week and for once my
first impressions might not be full of positivity. Maybe the Yellow Meeple is
becoming more discerning?
·
Cargo Noir is one of the Days of Wonder games I never really hear
people talk about. Perhaps it’s not a good game, but I picked it up cheap and
thought it was worth a try. In Cargo Noir you are a mafia style gang trying to
bribe your illicit goods through various ports. You are in competition with
other gangs so you must carefully judge how much you need to bribe to ensure
other gangs aren’t interested in the good you require. It’s pretty light game which combines a light
auction/bidding mechanic with some elements of worker placement and set
collection. You have a number of boats which are your workers which can be
placed on the board each turn. Each port has a random selection of goods which
you want to obtain to make sets that can be traded for gold, which then buys
you exciting items like yachts, which are worth victory points. When you place
a boat on a port, it must be accompanied by a bid of at least one gold, but you
must carefully judge how much gold will secret you the goods, otherwise your
opponent can outbid you and you must either increase your bid or return home
empty handed. The game works with 2 players, because certain ports are
inactive, but I didn’t feel it was at its best. The game worked fine, but was
just a bit lack lustre.
·
Carcassonne: Traders & Builders
Expansion is the second
expansion to Carcassonne and the
second big box expansion that we’ve tried. This expansion adds a large number
of additional tiles to the game, most of which include cities with a goods
symbol on them, either Wine, Cloth or Wheat. If a city has one or more symbol in
it then the person who finishes the city (not necessarily the person who owns
and scores for it) takes these goods tokens. Ten points per good type are
available at the end of the game for having the majority of each type. This
introduces as great feel to the game as it incentivises players to finish other
people’s cities, perhaps reducing their scope to expand but also returning a
much needed meeple to its owner. The expansion also adds two special meeple –
the pig who helps increase the points value of fields and the builder, who is
placed on a road or city with another of your meeple – whenever you extend this
feature you get an extra turn. I love playing with this expansion as it adds a
lot more tactical play to the simple game of Carcassonne.
·
Lost Legacy: Flying Garden is a
micro-game from AEG which comes in a
little pouch, like Love Letter. The
game proceeds in two phases. I would describe the first phase as take that as
you try to discard cards onto the table that will eliminate your opponents. A
little bit of memory also helps in this phase to try and keep track of the Lost
Legacy card, as well as some hand management in trying to retain a low numbered
card in your hand. In the second phase, if there is more than one player
remaining, then you are using deduction to locate the Lost Legacy. My
description probably makes this game sound like it has many levels, which for
us it did not, specifically as a 2-player game. In the two-player game the card
draw pretty much dictated who got eliminated and we never reached the second
phase. I’m willing to try this again with the full player count of 4 – it’s
hardly a big time commitment, at approx. 10 minutes, but I don’t hold out much
hope of enjoying this one.
Hopefully this weekend
will be a weekend for new game experiences. I’m hoping to try a new gaming
group on Saturday evening, head to my usual Sunday afternoon club and maybe
even head out on Monday evening – I’m pretty excited to see what new gems I can
discover!
Thursday, 8 October 2015
Thoughts from the Yellow Meeple:- Flip City
Game: Flip City
Manufacturer: Tasty Minstrel Games
Designer: Chen Zhifan
Year: 2014
On our recent trip to New York in September,
I was keen to try as many GenCon
releases as possible before they were widely available back home in the UK. Flip City was on my list because we love
deck builders. Dominion is probably
still our favourite, but we’ve also enjoyed Trains
and Legendary Encounters recently. Flip City hit the table on one of our
trips to New York’s board game cafes and although it was initially a little slow,
by the end of the game, we were very keen to play again and so a copy of Flip City flew home with us to the UK.
Flip City is a
deck building game for 1-4 players. In the game you are trying to build an
exemplary town and ensure that you don’t make too many people unhappy whilst
doing so. As the genre suggests you will be building a deck of cards. You start
the game with a basic deck of 9 cards, and 4/5 of those cards in particular are
cards you don’t want in your hand. Residential Areas and Apartments are
particular causes of unhappiness and do not really earn you much money in the
game. During the game you will strengthen your deck by buying more cards from
the central supply and also by flipping the cards in your deck to their
alternate side, which is usually more powerful, for example earning you more
money or more points, or a cooler special ability.
Tuesday, 6 October 2015
Bop-it! Twist-it! Pull-it! Flip-it!:- Flip city
Game: Flip City
Manufacturer: Tasty Minstrel Games
Designer: Chen Zhifan
Year: 2014
This used to be a nice neighbourhood, suburban bliss really, two local hospitals, a couple of offices so you didn't need to commute, a corner shop to save you the trip to the supermarket and a whole acre of parkland should you have a dog, or kids, to walk. But things started changing. When they knocked down St Mary's hospital for St Mary's church, well that was fine, we still had the royal hospital. But now that's a mosque and let me tell you, you can't pray away arthritis! Where there used to be semi-detached bliss there's now towering apartment blocks built by 'developers' Oh sure you can cram people into to them, but are you truly living if you don't have a strawberry patch in your back garden?
Flip City is a deck-building game for 1-4 players, the game
has a unique element of dual-sided cards with differing, though usually related,
abilities on each side. You have no hand, instead you simply play cards off the
top of your deck, your goal is to make a profitable, productive city, but if you cause
too much unhappiness and you can lose it all.
Monday, 5 October 2015
The Yellow Meeple's First Impressions:- Week Commencing 26th September 2015
It’s not been the biggest week of gaming, but since I’ve
tried a couple of new games and enjoyed them, it’s probably worth a quick fist
impression post.
·
Magic the
Gathering may not be the sort of game you’d expect The Game Shelf to be
playing. Amy played a lot when she was younger, but didn’t enjoy the
collectable nature, but since I’ve been playing a lot of Hearthstone, she thought I might like to try it. We picked up the Portal starter set last weekend and gave
it ago this week. The starter set dictates your first few turns, which is
rather annoying when you’ve both played similar games before, but once we were
set free, the game was quick and quite enjoyable. I like the decision making
process of whether to attack or save your creatures for defence. I felt like
perhaps there were not many combos in the starter set and I’ve been told that a
lot of tricks are missing, but I think this will hit the table as a quick two
player card game and maybe we’ll try a few starter decks for variety.
·
Abyss has
been sitting on the shelf for a long while and I don’t really know why. I didn’t
find this game to be too heavy and we really should’ve played sooner! In the
game you are trying to add Lords to
your tableau to gain victory points and also special abilities. Lords are purchased using Allies which you buy with pearls. Pearls
are usually obtained by the active player who reveals Allies from the supply. If other players choose to purchase then
you obtain pearls. There’s a good amount of choices to be made in the game, but
not too many to cause AP. Plus, on many occasions you participate in your
opponents’ turns so there is little downtime. Timing is often key, in obtaining
Locations which also boost your
victory points and particularly in your decision whether to finish the game.
Hopefully I can persuade Amy that this is a good game too because I really want
to play this again.
I really want to get some more new games to the table. We
have a whole shelf now devoted to the ‘pile of shame’. Some of these games
might not be for me and it would be good to know so I can make space for some
more new games!
Thursday, 1 October 2015
Thoughts from the Yellow Meeple:- Village
Game: Village
Manufacturer: Pegasus Spiele
Designer: Markus and Inca Brand
Year: 2011
Village is a
worker placement game, which is supposed to simulate your family’s life in a
medieval village where each generation works hard for their life, but when they
die it is important that they go down in history in their specialist field
(farming, exploring, being a clergyman etc.) by getting their name written into
the village chronicle. However if they die as a farmer and there are already
too many famous farmers written in the chronicle then they will go to an
unmarked grave. Admittedly the theme sounds quite dark for a colourful euro
game and we initially entered into this one knowing nothing other than the fact
that this game won the Kennerspiel des Jahres in 2012.
The game proceeds in a number of rounds. In each round,
coloured cubes are drawn blindly from a bag and assigned to different areas on
the board. The number of cubes in each area denotes how many times that action
can be performed in that round and the coloured cubes act as one of the forms
of currency in the game and allow you to perform certain actions. The actions
are; travelling, which earns you victory points for the number of locations you
visit in the game; farming for grain, which is a currency which can be
converted to gold or traded to increase your rank in the church; family, which
allows you to give birth to a new worker or call one back from the board; the
council chamber, which earns you victory points and bonus actions when you rise
to higher ranks; the church which is similar to the council chamber; the
workshops which allow you to build scrolls, ploughs, caravans, horses and oxen;
and the market, where you can sell your goods to traders for victory points.