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Thursday, 7 July 2016

Thoughts from the Yellow Meeple:- Qwirkle



GameQwirkle

PublisherMindware

Designer: Susan McKinley Ross

Year
2006


Qwirkle is an abstract strategy game that I would say has managed to cross the line into the mass market. I say this because I picked up my copy at a car boot sale and have since seen it a few times at car boot sales and in charity shops. In general, if a game has mass market appeal, it’s probably a bit too simple for ‘gamers’ like us and probably many who read this blog, but does Qwirkle have enough appeal to keep a spot in our collection?

In Qwirkle there are 6 different colours and 6 different symbols depicted on individual, chunky wooden tiles. The tiles must be laid out either in lines of all the same colour, but unique symbols or all the same symbol in unique colours. Each player has a hand of 6 tiles and can add a tile or group of tiles to the table on their turn, the tiles must build in one line attached to the tiles already played. Scoring is based on the total length of the line (or lines) that were added to. Extra bonus points are available when a complete line of 6 unique symbols is completed. This is called a ‘Qwirkle’ and is worth 12 points.

When you play tiles, you replenish your hand up to 6 and the game ends when the stock of tiles has been depleted and players can no longer make legal moves. The scores obtained throughout the game are added and the player with the highest total score is the winner.

A two-player game in progress.
Qwirkle’s rules are incredibly simple – sort of combining dominoes and scrabble to make a game that tests your visual ability to spot the most optimal spots for play where you can create many crossovers to trigger many points. Often, winning the game really comes down to luck of the draw though. There are times in the game where it’s hard not to leave an open opportunity for your opponents with a line of 4/5 and they will be lucky enough to have the correct symbols to complete their Qwirkle.

On the outside looking in at the games we like to play, Qwirkle looks too simple and uninspiring, but for some reason it still gets played. I think there are 3 reasons for this;

1.       It has great component quality – in particular the chunky tiles allow us to play this game outside in the garden meaning I can combine sun worshipping with a game on those infrequent sunny moments in the UK.
2.       It’s really easy to teach and provides family with a way to access our hobby whilst still getting the satisfaction that they’ve played one of ‘our kinds of game’.
3.       It scales really easily at the different player counts and is the same short length at all player counts, so is a reliable, quick game where enjoyment doesn’t really rely on us being in a particular mood to play.

Qwirkle definitely isn’t one of our favourite games, but it’s a staple of our collection and deserves a solid 6.5/10.

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