Welcome to The Game Shelf!

After getting into the board game hobby at the end of 2014, we've decided to share our thoughts on the games we're collecting on our shelves. The collection has certainly expanded over 18 months and we've been making up for lost time!

Sometimes our opinions differ, so Amy will be posting reviews every other Tuesday and Fi will post on Thursdays. We hope you enjoy reading some of our opinions on board games - especially those for two players.

Get in touch by emailing thegameshelfblog@gmail.com

Saturday, 23 September 2017

The Yellow Meeple's First Impressions:- 7th - 22nd September 2017

As you can see - this blog will include two weeks of first impressions, including some games I played whilst exploring board games cafes in Winnipeg, Canada. My new job has recently got very, very busy and we just aren't getting the chance to play new games very often. However, who needs to play lots of new games when you find one that you can see becoming a new favourite? Mainly we've been playing some of our older games, but here's the Yellow Meeple's first impressions;

Thursday, 21 September 2017

Thoughts from The Yellow Meeple:- Harry Potter: Hogwarts Battle

Game: Harry Potter: Hogwarts Battle

Publisher: USAopoly

DesignerForrest-Pruzan Creative, Kami Mandell, Andrew Wolf
 
Year20
16

Harry Potter Hogwarts Battle is the first real hobby game I’m aware of with the Harry Potter Intellectual Property. It was released by USAopoly and is currently only available in North America. This exclusivity is part of what peaked my interesting, as well as the deck-building mechanics in the game. Luckily there is a UK company who must’ve imported a huge order and a number of lucky people in the UK got a copy, myself included. I have noticed that it is now appearing for wider preorder in the UK on a number of sites, including Zatu Games, where we are now part of the blogging team.

Harry Potter Hogwarts Battle is a co-operative deck-building game for 1-4 players, where each of you plays one of the main characters from the books and one of you plays Neville. Together you take on villains before each location in the game is overrun by evil forces. One of the elements that I find exciting about the game is that each of the 7 years at Hogwarts has a box full of new components and rules that you open before you start a new year. I won’t give major spoilers, but if you read the rest of this review you’ll get some hints about what’s inside those boxes.

Tuesday, 19 September 2017

Draw a card, any card:- Harry Potter: Hogwarts Battle

Game: Harry Potter: Hogwarts Battle

Publisher: USAopoly

DesignerForrest-Pruzan Creative, Kami Mandell, Andrew Wolf
 
Year20
16

Harry Potter: Hogwarts Battle is a 2-4 player cooperative deckbuilding game in which you play as one of the 4 main Harry Potter characters (well... 3 main, and Neville), and attempt to survive the 7 years of schooling that Hogwarts provides. Hogwarts Battle is progressive, with every game you complete you open up a new box that contains more cards and mechanics for your next game.

A quick word on spoilers; I’m going to try and keep this as spoiler free as possible, but I consider anything in the year 1 box (ie your first game) to be non-spoilery. In addition if the game board makes something ridiculously obvious that it could happen then I’ll also consider it fair game.

Harry Potter: Hogwarts Battle is, at its core, a run of the mill deck builder, you’ll start with a deck of not very good cards that give you a little bit of influence, you’ll spend that influence to get better cards and then those better cards will let you actually win the game. However the game board does add a twist to this basic gameplay. As you play through a mission you will have locations that you are fighting in, these form a mini deck which can be depleted if too many villain control tokens gets added to them. Villain control is largely generated by the dark arts deck, which you have to draw from at the start of every round, but can also be generated by anyone running out of health. If the last location in the deck is filled with villain control tokens then you lose the game.