Welcome to The Game Shelf!

After getting into the board game hobby at the end of 2014, we've decided to share our thoughts on the games we're collecting on our shelves. The collection has certainly expanded over the last few years and we've been making up for lost time!

Sometimes our opinions differ, so Amy will be posting reviews every Tuesday and Fi will post on Thursdays. We hope you enjoy reading some of our opinions on board games - especially those for two players.

Get in touch by emailing thegameshelfblog@gmail.com

Thursday, 17 May 2018

Thoughts from the Yellow Meeple:- Sunset Over Water

Game: Sunset Over Water

Publisher: Pencil First Games

Designer: Eduardo Baraf, Steve Finn, Keith Matejka

Year: 2018

Sunset Over Water comes from the same team of designers, artist and publisher who released Herbaceous - a small card game which has gained a lot of praise. For us, Herbaceous was pretty but not a super impressive game, but seeing all of the eautiful artwork in Sunset Over Water made us set aside those concerns and give the game a try.

Sunset Over Water is a game about hiking to a perfect spot, painting idyllic landscapes and then either keeping those paintings for you personal collection or selling them on comission to buyer who are looking for that perfect combination of landscape features.

Tuesday, 15 May 2018

Don't Let the Sun Go Down on Me:- Sunset Over Water

Game: Sunset Over Water

Publisher: Pencil First Games

Designer: Eduardo Baraf, Steve Finn, Keith Matejka

Year: 2018

Sunset Over Water is a 1-4 player card game in which you will roam around the wilderness painting beatiful frescos that you will then sell to collectors. Pay attention to the ever-changing whims of art collectors, painting the landscapes that they want to see and you could be the most renowned artist of the generation.

On your turn you select a card in secret, this card decides what time you will wake up, and therefore the order that players will act in, along with how far you are able to move, and how many paintings you have the chance to paint. Once all cards are revealed these cards will be permanently discarded, then players will activate, starting with the player who woke earlist. You can only move a number of spaces on the 5x5 grid of painting cards equal to the amount dictated on your card, and only in the directions allowed by the card. In addition you cannot pass through empty spaces in the grid, neither can you land on another player's space (though you may pass through). After moving you can take a number of painting cards out of the grid equal to the number that your card allows, though you can only take cards that you moved across, and cannot take a card if another player is on that card.

Saturday, 12 May 2018

The Game Shelf Reviews:- Barker's Row

Game: Barker's Row

Publisher: Overworld Games

Designer: Steven Aramini

Year: 2018

Step right up to see the tantilising, awe-inspiring Barker's Row! Barker's Row is a game of putting on a carnival or spectacle of impressive attractions to attract a crowd with your weird and wonderful 'freaks' and oddities. As the game progresses you'll have to shout louder with ever more elaborate descriptions of just how amazing and strange your attractions are to make sure that you fill your audience first.

Barker's Row was a sucessful Kickstarter project which is now available in a retail release. It immediately strikes you as a well-produced game, but is it really 'tantilising' and 'awe-inspiring'?

Friday, 11 May 2018

The Game Shelf Previews:- Goblin Grapple

Game: Goblin Grapple

Publisher: Silver Gaming Company

Designer: Travis Hoglund

Year: 2018

Goblin Wrestling?

Well not really. Goblin Grapple actually seeks to simulate the power struggle of groups of goblin clans in the wake or their slain emperor. Each player is building an army to defeat all others and see a new emperor rise to the throne.

In Goblin Grapple you'll try to use clever card play to foil your opponents and bluff your way to success. It is a take on the game of War, with some special card powers and the possibility of mounting a defense over time, but can it bring something new and exciting to the table?