Welcome to The Game Shelf!

After getting into the board game hobby at the end of 2014, we've decided to share our thoughts on the games we're collecting on our shelves. The collection has certainly expanded over the last few years and we've been making up for lost time!

Sometimes our opinions differ, so Amy will be posting reviews every Tuesday and Fi will post on Thursdays. We hope you enjoy reading some of our opinions on board games - especially those for two players.

Get in touch by emailing thegameshelfblog@gmail.com

Saturday, 21 October 2017

The Yellow Meeple's First Impressions:- 16th - 18th October 2017

We were hoping to tour the board game cafes in the North West of England this week, but unfortunately things haven't been going our way (in particular a failed trip to Liverpool where both cafes were closed). However, we still had a great time visiting Fan Boy 3 in Manchester - a board game store that offers tables for gaming from their modest sized gaming library. We had a great time playing some new games and talking with the owners about the challenges of running a friendly local game store or a board game cafe.

So, here's the Yellow Meeple's first impressions;

Thursday, 19 October 2017

Thoughts from the Yellow Meeple:- Nomads


Game: Nomads

Publisher: Ludonaute

Designer: Gary Kim

Year: 2017

Nomads is the second game in the Legends of Luma universe from Ludonaute. Their first game, Oh Captain, is highly regarded by our gaming group who have said that it replaces Sheriff of Nottingham, but I have not actually played it. The next game in the line is Nomads - a reworking of a Korean title - Jeju Island. The characters have been changed and the game has been tweaked so that it is apprently more tactical and less random. Overall it's an impressive presentation, so how does it play?

In Nomads, each player takes two circular tokens in their player colour. Each player also gets a special ability and for the green character, this means they have three circular tokens. The board has a circular track with 8 spots which are initially filled with blank nomad tokens, then the coloured tokens that are non-player tokens (in a game with fewer than five players) are placed. Finally each player can place their two tokens onto the stacks in one or two of the eight stacks. During the game you have to move a full stack, dropping off one token into each spot, in a mancala style mechanism. Then every coloured player token that is on top of a stack is able to take a cardboard quare token from the corresponding stack.

Wednesday, 18 October 2017

The Yellow Meeple's First Impressions:- 8th - 15th October 2017


It's proving challenging to try and play new games at home at the moment. We have our regular gmaing night on a Thursday where we play campaign games and now we've started a Pathfinder RPG campaign, which is another day taken out of the time for board gaming. I'm not completely sure how I feel about my first ever RPG, but for now I'm going to persevere since the group of people is making it fun. Nevertheless, we've managed to play a few games, thanks in part to our visit to PLAY Expo Manchester this weekend and are getting plenty of free time in the coming weeks. 

So, here's the Yellow Meeple's first impressions;

Tuesday, 17 October 2017

Pass the Peace Pipe:- Nomads

Game: Nomads

Publisher: Ludonaute

Designer: Gary Kim

Year: 2017

Nomads is a 2-5 player Mancala-style game in which you take one of the pirates from Oh Captain and attempt to learn the legends of the Nomadic tribe that rescued you. This would be an easy experience, but the peace pipe they passed around is clouding your head making the stories difficult to grasp. You will wander around the campfire, picking up fragments of each story and trying to piece together the original legends.

Each turn in Nomads a player will collect up one of the stacks of tokens that contains one of their tokens and then move it either way around the central campfire. Each space you pass over you drop one tile from your stack until your stack is emptied. After moving every player with a token at the top of a pile collects the adjacent story fragment. Finally the active player can cash in story fragments for legend cards that provide end game scoring. Occasionally you will reveal moon tiles instead of story fragments, these become a tracker when collected and at 4 tiles a mid-game scoring begins, during this the player who currently has the most points collects 3 moon tokens, while second player collects 1. Moon tokens are worth a point each at the end of the game.