Welcome to The Game Shelf!

After getting into the board game hobby at the end of 2014, we've decided to share our thoughts on the games we're collecting on our shelves. The collection has certainly expanded over the last few years and we've been making up for lost time!

Sometimes our opinions differ, so Amy will be posting reviews every Tuesday and Fi will post on Thursdays. We hope you enjoy reading some of our opinions on board games - especially those for two players.

Get in touch by emailing thegameshelfblog@gmail.com

Thursday, 5 December 2019

My Robo A-code-error:- Quirky Circuits

Game: Quirky Circuits

Publisher: Plaid Hat Games

Designer: Nikki Valens

Year: 2019

Quirky Circuits is a 2-4 player cooperative programming game in which you work together to get a group of charming robots through a book full of challenges. Each robot has their own unique charm and role. They also have their own glitches and errors which you'll have to learn and adjust for if you want to guide them to their objectives before they run out of battery. All of this would be super simple, except that you aren't allowed to communicate with each other. The only hints you get from the other player's actions are whether the card they played was a turn/straight/special and an assumption of some kind of common sense!

Instead of a board there is a spiral-bound book. Each double page spread is a combination of map and rules for the map. The rules will tell you which robot and tokens you should use and what objective you need to meet before the battery meter runs dry. They will also explain any special rules that apply for your robot, and whether to include the troublesome quirk cards. Gameplay follows a few basic rules: Each player must play at least 1 card, face down, during the round. If a player has a quirk card they must play it before they can play any other cards. At least five cards must be played each round. You must do all this without communicating with each other. When players are done playing cards the robot will then follow those commands, in the order they were played, to completion.

Tuesday, 3 December 2019

Thoughts from the Yellow Meeple:- Quirky Circuits

Game: Quirky Circuits

Publisher: Plaid Hat Games

Designer: Nikki Valens

Year: 2019


Quirky Circuits is a cooperative game where you can't talk to each others. Whilst this might sound unique, it is almost its own genre of games at this point. The Mind, Magic Maze and Mechs vs. Minions are three such games and that's only if I think about games that start with the letter M! It happens to be a genre that we really enjoy and Quirky Circuits fits right in alongside Mechs vs. Minions as a cooperative programming games.

Quirky Circuits uses Plaid Hat's history of creating story book games with fantastic miniatures to create a game that is incredibly adorable. This book doesn't tell a story, but it gives you a huge number of different cooperative scenarios to explore with the four different characters in the box - Rover - the dog, Twirl - the bumblebee, Lefty - the sushi chef and Gizmo - the roomba.

Sunday, 24 November 2019

The Game Shelf Reviews:- Escape Tales: Low Memory


Game: Escape Tales: Low Memory

Publisher: Board&Dice

Designer: Jakub Caban, Bartosz Idzikowski

Year: 2019


Escape Tales: Low Memory is the second game in the Escape Tales series from Board&Dice. Escape Tales: The Awakening is one of the best escape room experiences we've ever had, and if we had played it during 2018 it would certainly have hit Fi's Top Ten of the Year. The escape tales games are large, narrative driven escape room experiences and The Awakening was a bit of a surprise for us because of how we got invested in the story - finding it to be really emotional - even though Fi in particular doesn't typically get invested in narrative in games.

Escape Tales: Low Memory is a standalone experience with no links to The Awakening, besides a couple of Easter eggs hidden in the artwork and story. You don't need to have played the first game to try out this one and there will be no spoilers for either game in this review.

Thursday, 21 November 2019

Thoughts from the Yellow Meeple:- Keyforge: Worlds Collide

Game: Keyforge: Worlds Collide

Publisher: Fantasy Flight Games

Designer: Richard Garfield

Year: 2019

Keyforge: Worlds Collide is the third wave of Keyforge. It's the first time that new factions have been introduced to the game and also introduces a few new formats that you can purchase the game in. We've been playing Keyforge since the beginning in a very casual way. We own a few decks from each wave and just grab two decks for a casual game from time to time. It's a great game to travel with because it's just a deck of cards and a few tokens for each player and I've always liked the idea that any two people might meet up at a convention and play a game. The reality is that when we took our decks to the UK Games Expo, we were accosted by lots of players who were far too serious and now it's a play at home only kind of game!

Since we've never reviewed Keyforge before, I'll give a brief overview and thoughts on both the game system and this latest release.