We were foolish in our hubris. We built a castle in monster lands, but thought we could fight them off. We were attacked by small forces, but we knew they could never organize an army. We shunned the barbarian tribes, knowing that we would never need such unsophisticated people. Now the monsters march in a grand army to retake their home, they are angry and we are hopeless. There isn't much time left for us, but should you find this letter then know this: You need weapons, you need allies, you need strong walls. They aren't just savage monsters, they are organized, they have leaders and they are coming!
Castle Panic is a
cooperative tower defence game for 1-6 players in which you have to fight off
hordes of monsters to defend your besieged castle. Every turn more monsters
appear and you’ll have to use your best knights, archers and swordsmen to fight
them off. You have 6 castle towers and should the monsters destroy them all
then you will lose, but fight well, rebuild walls and get just a little lucky
and you can fight off the last of the monsters and triumph!
You start Castle Panic
with 6 towers, 6 walls just in front of them and a handful of cards that
represent soldiers, bricks/mortar and special abilities you can use to fight
the horde. There are three core monster types, Goblins, Orcs and Trolls, at the
start of the game you will be facing 3 goblins, 2 orcs and 1 troll spaced
evenly around the board. The three types have different health points, goblins
at 1, orcs at 2 and trolls at 3. Monster health is recorded in a beautifully
simple way, monster tokens are triangles, when the monster comes into play the
highest number is pointing towards your tower. Every time you hit a monster
then you rotate down so that a lower number is aiming towards your castle, this
is their new health.
The game board at the start of the game, your castle sits in the center while monsters start in the archer lane of each of the 6 areas. |
Of course it’s not that simple (it never is), not every
monster token is a standard monster, a handful of tokens are nasty surprises
such as making more monsters appear or rolling a giant boulder towards the
castle. Then there are the 4 boss monsters, an orc, a troll, a goblin and
finally the healer. Each of these have special abilities when they come out
varying from calling more monsters out, making monsters advance and healing all
the monsters on the board! So you’ll need some good troops to fight off these
bosses, but things still aren’t that simple! You see the board has 3 terrain
types, each colour coded, and your troops can only fight in the terrain type
trained them for, red swordsmen can’t fight goblins in the green part of the
board etc. There are a few multi-coloured troops you can get which ignore such
limitations, but generally you’ll need the right soldier for the job. You do have
some other abilities, like combining bricks and mortar to make walls (SCIENCE!)
or recruiting a barbarian to instantly kill any 1 monster on the board.
The variety of cards that you can use to fight off the monstrous hordes. |
Ultimately Castle
Panic is a solid game, but one that’s never quite grown on me. The game relies on a bit too much randomness for my liking and some games you’ll never
have monsters arriving on, say, the red terrain meaning that you’ll find a
third of your cards are useless simply due to luck off a dice roll. Similarly
there isn’t really much you decide to do yourself, you have your hand but it’s
rare that the best move isn’t to play every card you possibly can. I think I
now know what the issue is, Castle Panic
is a gateway game. It’s not meant to be played by an experienced gamer like me,
but it’s a great game to play with that 12-14 year old who you want to get into
gaming, the art style, the simplistic theme and the game play all lend
themselves to this. Not to say that adults can’t find it fun, just expect it to
be a light game and you’ll get on with it fine.
6.5/10
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