This week we had the
opportunity to try out Board in the City
– the first board game cafe in Southampton. Interestingly they are a community
interest company which means that it’s free to play games before 4pm. Their
collection is currently quite modest but there are around 10 new titles we want
to try, so I think we’ll be trying to visit at least a few times in the coming
months. They have plenty of space and grand ambitions including an event space.
We’ve also heard good things about the food and the ways in which they are
trying to engage with different members of the community are a real credit. I’m
encouraged by the support they’re getting from the local board gaming groups
too and they’re also getting a lot of interest from non-gamers too with their
bright signage and offering something new.
·
Zooloretto is the only game we had
time to try at Board in the City, but it’s been on the list for a long time.
It’s a family weight game about building a zoo. The mechanics are very simple and
you have only a few choices to make on your turn. Your goal is to obtain
different animals to inhabit the enclosures of your zoo. You can’t mix animals
in an enclosure and if you manage to create a breeding pair they have offspring
which help you to fill up your enclosures quicker. In spite of the simple
mechanics the points scoring is actually quite complex and it’s hard to stay on
top of the different ways to get points and also ensure you don’t lose them. I
think it was perhaps too lightweight, especially with two players, but it was
fun to try and would definitely work with a younger audience.
·
Pocket Imperium is not the kind of
game we’d normally seek out, but it came to us in a joblot and was worth a try.
We’ve never played a true 4X game and it’s not high on my list of things to do
but this game makes a big deal of being the same experience but quicker. It’s
an area control game where you are using your ships to explore, expanding your
fleet, exterminating your enemies and exploit the planets to score points.
There is not a lot of game here and certainly with two players the points
scoring was inevitably close on every round – not a satisfying kind of close,
just a disappointing result of your action being in the same order and having
the same scoring opportunities. I don’t think Pocket Imperium will stay on the shelf.
·
Prophesy of Dragons is the third
scenario for T.I.M.E. Stories. In
this scenario the theme is a little less strong – you are just trying to close
a crack in space, however I think I
enjoyed this one more than The Marcy Case.
There were a couple more puzzle elements in this game, but a fair amount of
combat too. The characters also felt a lot more unique, with very varied stats
and the ability to give each player a chance to be quite different. I think we
got very lucky in a lot of our choices to look at specific cards and we chose
the right items at the right time. It’s the first scenario we’ve completed in
just one run due to some very fortunate items we found which extended our time units.
I think the asylum was still the best so far, thematically and with the over
arching puzzle, but this one is definitely second.
It looks like I will
be heading to Draughts next week, but
I might try some old favourites rather than new games since last time, trying Roll
for the Galaxy was just a time sink. Over
Easter weekend we’ll be seeing my parents, which normally means a game of Ticket
to Ride, but maybe we’ll try them with
something new like New York 1901 too.
I’m also looking forward to checking out the board game stores in Manchester.
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