Publisher: Days of Wonder
Designer: Francois Gandon
Quadropolis is a gateway level city building game. In the game there are a number of different building types and each has a different scoring mechanism. Each round you are selecting tiles from a central grid which is common to all players. The selection of the tiles is very spatial, and the way that you obtain each tile effects where you can place it in your city. The game proceeds in 4 or 5 rounds depending on whether you’re playing classic or expert and at the end of the game you have the opportunity to organise your resources – energy and people – in the most optimal way around your city.
|I typically try to assign resources during the game and at the end of the game there's just a quick moment for optimisation before we jump into scoring.|
Your selection of tiles, although simple, can be a complex decision influenced by the building type, the amount of and type of resources required to activate it, the amount and type of resources that it gives you when you play it and potentially trying to block your opponents or at least beat them to critical tiles. In the expert variant there is also a pressure from the limited number of selection arrows in the supply.
What I think I like most about Quadropolis is that the mechanics are super simple, so there’s no reason you couldn’t teach this to anyone but every time we play. However, at the same time, for the first couple of turns I still feel like I have no idea what I’m doing. I’m sure it’s important to find a strategy and stick to it, but that first round, I just feel lost because I can really put anything anywhere on my board and I’ve no idea of the consequences, until later on I hate the fact that there’s no space left for that last harbour etc.
To me the expert rules don’t really add complexity the game, although turns seemed to take a little longer with a couple of extra dimensions to think about, not to mention the fact that I think the player board layout for the expert version is far less intuitive. There’s not real reason not to jump straight into the expert game and enjoy a simple, yet effective city building game.
|The difference between the classic and the expert boards. For me the classic board is far more intuitive. The expert board makes gameplay slightly less smooth as it takes more time to think about the consequences of placement.|
Quadropolis is simple, clean, well produced and the style of city building I much to prefer to some more fiddly alternatives. It’s an 8/10 from the Yellow Meeple.