Game: Century: Spice Road
Century: Spice Road
very pleasantly surprised me after I picked it up at the expo, there is so much
going on in a game that, for 2-players, is only 20 minutes long. There is a
great amount of tactical depth, with victory often going to the person who
created the best combo in their hand. You do find that your strategy ends up
being focused around one trick, but with the game being so short that doesn’t
matter, you’ll have a different play style next game! The spice bowls really do
give the game a nice touch, and keep it quick to set up. However the cubes,
while giving a nice tactile feel to the game, aren’t particularly helpful for
the theme. Overall Century: Spice Road is certainly one of the best small game I've played and I highly
recommend picking it up.
Publisher: Plan B Games
Designer: Emerson Matsuuchi
Year: 2017
Year: 2017
Century: Spice Road
is a 2-5 player card game in which you take the role of spice traders on the
famous Silk Road. You’ll have to hire farmhands to grow spices, trade your
spices locally, and then finally ship the spices to Europe for a handsome
profit. The intention is for this to be the start of a series of relatively
quick “Century” games that can be
chained together to create a longer game.
Century: Spice Road
is the quickest game I’ve ever played that you could call a deck builder,
though perhaps it would be more apt to call it a hand builder. You can use your
spice cubes to buy new cards from a common market by placing 1 cube on every
card below the one you take (which makes taking the cheapest card for free very
tempting if it has a cube or two on it). If you get the right cards you can
make it so you have some very powerful combinations that let you quickly get
the spices you want.
The game works on a 1 action per turn basis, which keeps the
game running very fast, in a two or three player game you find that you are
almost playing constantly! This is certainly something I love about the game. The
lack of downtime means you are constantly doing something, but also means that
you feel pressure to think on your toes to keep the game running fast. The
actions you can take are simple: play a card, pick up all your played cards,
buy a card from the market, or trade spices on the Silk Road for victory point
cards (which require certain combinations of spices).
There are 3 types of cards that you can buy. Some cards
generate spices, these vary from a large number of the common turmeric, to a
single cube of cinnamon. Upgrade cards can be used to change a cube into a
better one (there is a strict order of yellow, red, green, brown), different
cards allow for differing numbers of upgrades, so you can bring one cube up
multiple levels, or multiple cubes up 1 level. Finally there are trade cards,
these require a certain input to get a certain output, for example 2 Turmeric
for a Cardamom. Trade cards are in the unique position of being multi-use, when
you play them you can perform the action as many times as you can supply the
input, though take note that you can only hold 10 spice cubes at any one time!
The art is beautifully detailed, not every card is unique, but there is a good amount of variety to prevent cards from looking stale. |
8/10
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