Game: Scythe: Rise of Fenris
Publisher: Stonemaier Games
Designer: Ryan Lopez DeVinaspre,
Jamey
Stegmaier
Year: 2018
Scythe: Rise of Fenris is a modular expansion for
Scythe which is fully compatible with the base game and the previous expansions. On top of that it's also a re-playable campaign game of 8 missions that takes you through the story of
Scythe and the mysteries of the factory. After playing through the campaign 2-player, I am going to give this review in 2 parts: a completely spoiler free section and a second section which will include some of the mechanics you can expect, but won't spoil the story. If you don't want to know the contents of the box then stop reading after my clear and obvious spoiler messages!
The first thing to note is staying completely spoiler free during the campaign is pretty hard, the game has several tuck boxes, which do a great job of hiding the components that will unlock as the campaign progresses. Unfortunately it also includes a series of punchboards which are all clearly labelled so you know exactly what bits to punch during which game. You may have to have 1 person take on the slight burden of being the dedicated 'puncher' who gets slight spoilers. It's not terrible, but enough to be a mild annoyance.
The campaign story is involving, with a few branching paths that are affected by the actions of players in the previous game. The missions always clearly state your main objectives in bullet points and it's often worth trying to pursue them as they are rewarded in the post-game cleanup. You start to find yourself in a better and better starting position, which is good. If you are going to play 8 games of
Scythe then you will want the early game to get quicker as you play so you can skip right to the action!
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The story is in depth, with there being a multiple page backstory that explains the full story of Scythe so far leading up to the start of Rise of Fenris |
Like I mentioned, the game is modular and the campaign acts much like a Smörgåsbord of the modules. You get to sample some just for one scenario, while others are persistent and become a new way the game is played. Others give you choices that may permanently change how one player interacts with the world while leaving the rest of you unphased. While these are all at least interesting there are certainly some modules that feel a bit more powerful and interesting than others, and especially with the ones that are only unlocked for 1 player it can feel a bit sad in lower player count games if one person keeps reaping those rewards.
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The game contains lovely spoiler-proof tuck boxes, just be careful not to look too close to the punch boards on top... |
The core thing to take away at this point is if you like
Scythe then you will love
Scythe: Rise of Fenris, if nothing else it's an excuse to play a great game 8 times, but with each game having a unique new twist. Outside of the campaign there is also a separate co-op module, which I hate to admit we have yet to try, but it's certainly high on my want to play list now.
8.5/10
Scythe: Rise of Fenris was a review copy provided by Asmodee UK. It is available for an RRP of £49.99 at your friendly local game store or can be picked up at http://www.365games.co.uk/.