Game Title: Patchwork
Designer: Uwe
Rosenberg
Manufacturer: Mayfair
Year: 2014
I think most people would associate Uwe Rosenberg with heavy euro games, but Patchwork is far from it. Patchwork is a 2-player tile laying game with the theme of creating an attractive patchwork quilt.
In Patchwork, each
player takes a blank 9x9 board on which they should lay tiles to make their
quilt. The different tiles, of many shapes and sizes, are laid out in a ring
around the central timer. On your turn you may either spend buttons to buy one
of the next 3 tiles in the ring – this is also like to cost you a varying
amount of time. Otherwise, if you don’t want or cannot afford any of the next
three tiles you can move forward to skip your opponent’s timer token.
The timer in the centre defines the length of the game and also the turn order. In this game you do not take alternate turns, the player who is furthest back on the timer is always the active player. There are also different rewards at certain stages of the board – these are either the important 1x1 tiles or the images of buttons. The first player to pass the 1x1 tile takes the tile and can use it to fill an awkward spot on their quilt. When wither player passes the button images they take buttons from the supply equal to the number of buttons showing on their current quilt.
There is a very strong incentive to fill as much of the 9x9
board as possible, as each empty square gives a penalty of -2 points at the end
of the game. There is also a bonus 7 points available for the first person to
complete a 7x7 section of their board. In every game we’ve played the winner
has been the player who receives this 7 point bonus, because the buttons often
end up quite balanced because of how the tile economy works.
Unfortunately I seem to be really bad at Patchwork and after rather a lot of consecutive losses, it has
started to grind me down. I enjoy the game and I appreciate its simplicity and
tactical play, but I have to be in a good mood, otherwise losing again will not
be a nice experience for myself or my opponent. Objectively I think the game
deserves an 8/10, but for the competitive Yellow Meeple, until I win a game, it
can only be a 6.5/10.
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