Game: Bullet♥︎
Publisher: Level 99 Gams
Designer: Joshua Van Laningham
Year: 2021
Bullet is a 1-4 player puzzle game in which players take the role of anime heroines defending the earth against a never ending rain of destruction. Until they are the last heroine left, at which point the rain of destruction mysteriously ends in completely normal and not at all suspicious way. If you are playing solo then you can play the boss battle mode against mega-strength versions of the other heroines, or simply play normally attempting to get a high score.
A game of Bullet takes place over several rounds. In each round players will add a number of bullet tokens into their personal bag, reset their energy to full and draw three pattern cards. Then the three minute timer begins. During the three minutes you'll be drawing tokens from the bag, a token will go into the column equal to its colour and then drop down a number of spaces equal to it's number, skipping any spaces that already contain a bullet token. Should a token ever fall to the bottom of your track then it will damage you, take enough damage and you are out of the game.
Bullet brings in a lot of unique elements to create a game like no other. The puzzle elements are evocative of games like Puyo-Puyo or Tetris without being yet another tetromino puzzle game. The strongest part of this is that all your defeated bullets in a round get passed onto the next player round the table. Just like those classic video games, one player having a good round results in their opponents being dumped with a load of bad tiles. Where things change is that every character is so unique, some are more powerful, but can only take two hits, some have the ability to heal so it encourages you to take slightly more risks. Some have patterns that are more flexible, but less powerful. One doesn't even remove bullets the normal way, but instead pushes them around, letting you push them off the board to clear them. All this variability does wonders for the longevity of the game but introduces a potential issue.
Ultimately Bullet hasn't earned a place on our shelves. This isn't because I don't think its a great game. The concept is fantastic, the art is good, the musical soundtrack that gives the 3 minute timers is a great idea (though could use a touch of tweaking to let you know time is nearly up). While it can have some characters that feel a touch weaker than others I'm sure an experienced player would know how to use them better than me. Mostly the issue is with all the different characters having significantly differing playstyles Bullet demands a lot of repeat plays and investment to get the most enjoyment from it. I have a *lot* of games, so only a handful can \afford to be the kind of games that demand this level of investment into the gameplay. I fully appreciate that for a large number of people this isn't a con, but instead a huge boon..
7.5/10
Bullet was a review copy provided by Asmodee UK. It is available at your friendly local game store or can be picked up at http://www.365games.co.uk
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