Game Title:
Forbidden Desert
Designer: Matt
Leacock
Publisher: Gamewright
Year: 2013
‘Batten down the
Chronotron’ he said. ‘We’ll make it so long as the power crystal holds out’ he
said. ‘The only way out is through’ he said. And now here I am, the finest
engineer my guild has ever seen, and what am I doing with my life? Digging,
with a shovel no less, through this gods-forsaken desert in some vain hope that
I’ll come across our engine. The Sun beats down like a raging inferno, the
desert winds do little too cool me off and, of course, that damn dust storm
covers up ground twice as fast as I uncover it. ‘You get the engine’ he said,
running off with both our sand blasters and the reserve “water”
supply, which we all knew was gin ’I’ll get the rest!’. If we get out of here
alive I swear I’m throwing the captain back overboard.
Forbidden Desert
is a 2-5 player cooperative game about the crew of a crash-landed steampunk
airship. You need to search the desert for the missing components of your ship,
desperately digging them out of sand that keeps piling up and trying to chase
them down in an ever-shifting environment before the sandstorm truly picks up
and all chance of leaving is lost. The game certainly feels a lot like Matt Leacock's previous game Forbidden Island, but refined, made more
difficult, and with a cute airship model.
The game consists of a 5x5 grid of tiles (with a gap left in
the centre) which all feature desert on one side and a feature on the other.
Thee of the tiles have a small water drop on them indicating that they have
water on the reverse side, however only 2 actually do, one is a mirage. The
feature side of the tiles can be wells; which restore water to everyone on the
tile when they are revealed, tunnels; which provide fast travel across the
desert and shelter from the harsh sun, empty bits of city which provide an
equipment card, and clues which tell you which row/column a ship part is in.
Find both clues for a ship part and you place it at the intersection of the
clues, all that’s needed then is to go there and collect it.
At the end of each turn you will be drawing storm cards, the
exact number varies on the game difficulty you chose and increases as the game
goes on. Most of these show an arrow and a number of tiles which relate to the
movement of the gap in the game setup, the gap represents the eye of the storm
which is constantly moving around and moving the desert around with it. Each
tile that gets moved by a storm card gets one additional layer of sand placed
on it, a tile with 2 layers of sand is impassable without being cleaned up so
this can soon restrict travel. The other two cards that can appear are Storm
Picks Up cards; which slowly increases the rate that you draw storm cards, and Sun Beats Down; which serves to drain water from everyone’s
canteen (assuming they aren’t in the shade).
It’s always worth reviewing the
ways you can lose a coop. In forbidden desert you lose the game if any one
player runs out of water (water level reaches the skull on their player card),
or if you run out of sand tiles to place when the storm moves, or finally if
the storm meter reaches the skull at the top. There is, of course, only one way
to win, collect all 4 ship parts and get everyone onto the launch pad (another
hidden tile) to escape, at which point it is mandatory to pile all of your playing pieces onto the ship and
swoosh it through the air back into the box. This is a vital part of the game experience!
The 6 player classes, each brings it's own unique power which you will need to win. Note how some people carry more water than others. |
Each turn you get 4 actions which
can be spent moving 1 tile, removing 1 layer of sand from a pile, digging up
(flipping over) the tile you are standing on or picking up a ship part at your
feet. The last two can only be done after you have cleared all the sand from
the tile you are standing on. There are also a range of free actions,
trading/using equipment and trading water, which can all be used at any time.
In addition each player has a unique ability that ranges from being able to
move other players to being able to draw water from an already used well, good
use of these abilities is important to do well in the game.
I found the game to be very fun
and it has quickly risen to near the top of our most played game list, an
impressive feet for a game we’ve had for about 2 weeks as of me writing this.
The game has that extra bit of spice that makes it a bit more enjoyable than
Forbidden Island, the water mechanic gives incentive for players to group up at
certain points of the game or spend actions to stay inside tunnels if their
water supplies are low. All of this results in more teamwork, you really feel
that you need to help each other any way possible, and surely that is what a
coop is about! All being said the game is noticeably easier with less players,
with 2 players we’ve managed to win fairly soundly at the higher difficulty
levels, while a 5 player game set on normal resulted in people dying of
dehydration before we found any ship parts. But really what’s the fun of a co
op where success is guaranteed? Forbidden Desert is brutal at times and for that I applaud it!
8/10
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