Welcome to The Game Shelf!

After getting into the board game hobby at the end of 2014, we've decided to share our thoughts on the games we're collecting on our shelves. The collection has certainly expanded over the last few years and we've been making up for lost time!

Sometimes our opinions differ, so Amy will be posting reviews every Tuesday and Fi will post on Thursdays. We hope you enjoy reading some of our opinions on board games - especially those for two players.

Get in touch by emailing thegameshelfblog@gmail.com

Tuesday, 13 April 2021

The Fourth Pig Made a House of Plastic:- Fairy Tale Inn

Game: Fairy Tale Inn

Publisher: CMON 

Designer: Remo Conzadori, Paolo Mori

Year: 2021

 
 Fairy Tale Inn is a two player tile placing game with an immediate resemblance to the classic connect four. However instead of faceless tokens, the tiles you are adding to the grid represent different fairy tale characters, each with their own abilities and uses. Your objective isn't simply to get tiles in a row, but instead to place them so that each can maximize their own unique scoring mechanism to get you the most coins.

Each turn you'll be taking one tile from the market of four to place. The first two options are free to take, while the final two will cost you a coin or two to pick. You then can drop that tile into the top of the vertical grid board. Many characters then have an immediate ability that can be triggered, for example the little pigs want to be grouped in clumps, scoring you one coin per friendly pig they are in a group with. After placing a tile you'll draw a new one from the bag and place it at the top spot of the market ready for the next player to play. Turns continue like this until there are three columns where the tiles have reached the roof of the inn. At this point the game ends, end game scoring characters are assessed and the player with the most coins will win.

Wednesday, 7 April 2021

The Game Shelf Reviews:- Escape Tales: Children of Wyrmwoods

Game: Escape Tales: Children of Wyrmwoods

Publisher: Board&Dice

Designer: Jakub Caban, Bartosz Idzikowski

Year: 2021

Escape Tales: Children of Wyrmwoods is the third in the Escape Tales series from publisher Board&Dice. These narrative driven escape room experiences are the most in depth tabletop escape room games we have found and their themes definitely speak more to an older gaming audience than a family one. Children of Wyrmwoods is best played over two sittings since its a long game, especially if you go out of your way to explore each and every puzzle

Children of Wyrmwoods takes inspiration from vintage fantasy for it's theme, presenting you with a rather underwhelming character to start with. Naturally things aren't going quite as well as he would like in his small rural community and he soon finds himself out in the wild with no understanding of his surroundings or how to survive. With a bit of ingenuity you can guide Gilbert from commoner to hero... or at least to the end of his journey, hero might not be on the cards!

Thursday, 1 April 2021

Thoughts from the Yellow Meeple:- It's a Wonderful World: Corruption & Ascension

Game: It's a Wonderful World:

Publisher: La Boîte de Jeu

Designer: Frédéric Guérard

Year: 2020

We like to think of ourselves as discerning Kickstarter backers. We typically only back games when there's a good reason to do so - perhaps the Kickstarter is super good value compared to retail, or perhaps the game, or parts of the game will never come to retail at all. With It's a Wonderful World we were drawn in by all of the campaign content the game had to offer - campaign content that we have so far never touched!

Like many Kickstarters, It's a Wonderful World came in a huge box, with lots of room for additional content and we have a rather large, air and foam filled box on our shelves as a result. Inside it is a very small drafting and tableau building game that we absolutely love. Its box is far too large, but it deserves its shelf space. The latest expansion, Corruption & Ascension recently got a retail release and we have easily added it to the box for the main game (and could probably do so about 20 times over and still have more space!).