We’ve not been playing
too many new games recently. New jobs, mean that we’re not managing to fit in a
board game group at the moment. We are still gaming with friends though and
have a campaign of Imperial Assault in progress. The best gaming moment of the
last couple of weeks was introducing some friends who are not into the hobby to
Terror in Meeple City – we all had great fun and they wanted to play again
straight away – a roaring success!
Here are Yellow
Meeple’s first impressions;
·
Quadropolis is the newest release
from Days of Wonder and one I’ve been
waiting to play for some time. In Quadropolis
you are building a city from different types of buildings; apartments, shops,
harbours, parks etc. Each building type scores differently depending on
adjacencies and placement. The key mechanic of the game is about choosing an appropriate
tile that’s the type you want but also fits nicely into your available spots on
you town. I normally expect a light game from Days of Wonder, but this is one of their lightest. There’s some
decisions to make but with two players we are finished in 20-30 minutes which
seems a bit quick for a big box game. It’s still really good to play and it
will probably get a lot of table time due to its short length. For me it’s kind
of Suburbia-Light.
·
LEGO Atlantis Treasure is obviously
a game aimed at the children’s market, but we love LEGO and we love games, so
we always give these games a chance! Atlantis Treasure has a quite unique idea
based on some simple programmable movement. On your turn you first roll a dice
which normally allows you to place a direction arrow onto the board, otherwise
you move a seaweed or fire a torpedo. You then move as far as you can i one direction,
being affected by any directional arrows. You’re aiming for treasure and will
only sop when you hit some or some other obstruction. The game is too simple
for adults, but the concept is really cool, making use of LEGO’s buildability
and building some spatial awareness – I appreciate it but won’t be keeping it.
·
Make-n-Break is a speed dexterity
game that we picked up at a charity shop. You take turns trying to build as
many structures as you can that match cards you flip over from the face down
pile during your turn. Different structures have different complexity and earn
you varying points. For some reason the amount of time you have available to do
this is variable based on a dice roll of 1,2 or 3 and then after a few turns
each the player with the most points wins. It seems a bit obvious that the
player who rolls best will get more time and just get more points, but ah well
it’s actually quite fun and some of the structures are a challenge for adults
to build as well as kids.
This weekend we’re
heading to Draughts board game cafe
in London and hopefully in the coming weeks we’ll manage to play some of the
exciting new stuff that’s been sitting on or shelves for some time!
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