Publisher: Horrible Games and
CMON Limited
Designer: Stefano
Castelli, Andrea Crespi, Lorenzo Silva
Year: 2015
We first played Potion Explosion at Draughts board game
cafe in London and it was a perfectly enjoyable game. When we went back
recently, Amy said that she really wanted to play it again and so we made sure
that happened during our 4 hour gaming slot. It became apparent that I was going
to have to buy this one! Potion Explosion
doesn’t seem to be appearing on the second hand market (probably a good sign
that it is well liked) so I did what any self respecting board game addict
would do and started at £100+ game order including Potion Explosion...
Potion Explosion is most often
compared to the mobile phone app Candy Crush. It shares some of the mechanisms
with this very popular app. The main game component is a three-dimensional
dispenser for a bunch of marbles in 4 colours. On your turn you remove a marble
from a column in the dispenser and when any 2 matching marble colours hit each
other as a result you add the colliding marbles to your pool too.
In your player area you each have
two potions with a varying number of different coloured marble slots. You place
any marbles in your pool into the appropriate slots on your potions, trying to
complete them both because they’re worth victory points and also because they
offer you one-time special abilities. You can hold back three marbles for future
turns, which is often a factor in which potion you choose to complete next when
you pick from the central pile.
Potions come in different
varieties and each variety has its own special ability. In addition, the
different varieties form a small element of set collection. For every set of
three of the same or five different potions you complete, you receive a skill token
worth 4 points. When the small pool of skill tokens runs out, the end of the
game is triggered.
Back of the manual with all of the different potions and their special abilities. A slight complaint is that you do have to look at this crib sheet pretty often whilst you're playing. |
The special abilities on the
potion are what really sets the game apart and makes it more than a real life
emulation of Candy Crush. Once you’ve
completed a potion you can activate a special ability at any point on your turn
– one time only for each potion. The abilities sometimes allow you to take
bonus marbles, which you can often do tactically to give yourself a better real
turn and sometimes cause elements of player interaction, allowing you to steal
marbles from opponents. The timing and skill with which you play these
abilities can be key to winning the game.
My desk in progress after the first turn. |
Potion Explosion
is definitely a light game, and only lasts 20-30 minutes with two players, but
there’s no denying its fun factor and table appeal. Once you’ve set it up once,
which takes some building and a lot of punching out little circles from the
potion tiles, it’s quick to set up and play. It’s definitely the sort of game
that will bring new players into gaming – I’ll be trying it with my work board
game group for sure – it’s got appeal as a game in itself, but also with its
link to a super popular app. I suppose my only criticism is that for a filler
length game, this is a very large box. It’s not going to be the focus of a
gaming evening, but it will definitely take up more than its fair share of the
space in my bag.
Potion Explosion
isn’t massively strategic and has only a few light tactical decisions, but it
has the right ratio of depth, time to play and fun factor to keep it in the
collection and introduce to lots of our gaming and non-gaming friends over the
coming months. From the Yellow Meeple, Potion Explosion gets a 7/10.
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