Game: Mechs vs Minions
Publisher: Riot Games
Designer: Chris Cantrell, Rick Ernst, Stone Librande, Prashant
Saraswat, Nathan Tiras
Year: 2016
Mechs Vs. Minions
is a 2-4 player cooperative programming game in which you take the role of one
of 4 mech pilots fighting their way through a campaign filled with countless
hordes of minions, comically large explosives where nothing goes as planned and
everything is all the better for it! Each of the missions is about an hour long
and they always unlock something new to the game which keeps things fresh. In
fact
Mechs Vs. Minions is very good
and pulling out surprises (at the least up to mission 6 which is the last one
we’ve played so far) however I’ll say no more as I want to keep things spoiler
free.
The game is pretty simple to play everyone has a programming
board with 6 slots, at the start of each turn you take turns claiming four out of 5 cards which you can
either add to your board to get a new action, or discard to repair/change your
board order. These cards come in 4 colours, if you stack cards of one colour
then you can create more powerful actions, each colour has one card that
fulfils 3 basic actions, a movement card, a turning card and an attack card.
Once you’ve assigned your cards you then enact them, in order from 1 to 6. You
can’t skip out cards even if they don’t help you, which adds a lot of chaos to
the game. You may have programmed perfectly for last turn, but now you are
being forced to turn the wrong way and run away from your next objective! To
add to this your mech can get damaged which can take over your slots and send
you spinning around in the wrong direction (though if you are clever and lucky
you can use this to your advantage!).