Game: Carcassonne: South Seas
Publisher: Z-Man Games
Designer: Klaus-Jürgen Wrede
Year: 2013
Carcassonne: South
Seas is a 2-5 player tile-laying game in which you collect bananas, fish
and clams by building a map of the islands then sell the goods to trade ships.
If you have played
Carcassonne then
you will find South Seas very familiar, islands play like cities, bridges like
roads, trade posts are like cathedrals and seas are a revamp of fields. However
while the main gameplay is similar, the method of obtaining points is very
different.
Tiles can have a combination of 4 symbols, bananas on
islands, clams on bridges, and fish/fishing boats on sea tiles. Each turn you
take a random tile and add it to the map, ensuring you match the terrain
(Islands can’t suddenly stop and turn into sea). You then can place one of your
workers on the tile you played. Workers can collect one the 3 resources or work
on the market tiles, regardless of what they are doing they do not score until
the area is complete. Though unlike regular Carcasonne
you can take them back without scoring, should you need some workers to
place in future rounds.
Fishing boats add a nice bit of variation to the fields of Carcassone, which many feel are unfair
and confusing. When you place a fishing boat in a sea you can score it
immediately (rather than having to finish an enclosed sea), take your worker
back, take your fish, and cover up one of the fish symbols with a boat token.
In this way the scoring of fish is kept fluid, and tempting seas full of fish
can actually be completely emptied of aquatic life towards the end of the game.
The fact that some tiles may have an island with no bananas, or bridge ends
with no clams can actually lead to tactical choices where you finish your opponents
island to prevent them from making a larger, and more valuable area which is a
healthy change to the game.
 |
Here the red player has a banana picker standing on the island and a clam collector on the bridge, some fishing has been done toward the north of the map. |
Unfortunately the thing I don’t like quite so much in
South Seas is the scoring, each round
you may trade with 1 trade ship. Trade ships all have points values on them,
they usually require 3-5 resources and reward you a suitable amount of points
based on how hard it was to obtain these resources. While in theory this allows
you to prioritise resources to get the best boats, what often happens is that
one player ends up being “Banana king” and has a large stash of the yellow
stuff ready for as soon as a suitable boat comes along. Victory can feel down
to luck as to when the valuable boats come along. You can easily pick up a 2
point boat that you only bought out of desperation, only to reveal a 6 pointer
that you could have afforded had you not just spend your resources!
 |
Our map at the end of the game, there's no denying that South Seas results in a beautiful tropical map by the end of it. |
Ultimately
Carcassonne: South Seas Improves upon several of
Caracasonne’s flaws, however at the same
time it introduces it’s own unique flaws. This results in a game that is just
as good, but no better than the original. That may sound bad, but it’s
important to remember that
Carcassonne
is a fantastic game that has shaped itself as a modern classic, if perhaps in
the shadows of games like
Catan and
Ticket to Ride.
South Seas won’t be staying on our shelves, we have the original with
several expansions which makes them the obvious choice. But if you don’t have
the original and have no intention of buying expansions,
South Seas might be the game you’re looking for.
7/10
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