Game: Iquazu
Publisher: HABA
Designer: Michael Feldkötter
Year: 2017
Iquazu comes from the latest crop of HABA Games that don't come in yellow boxes. HABA's recent family games have been a mixed bag for us, with Karuba being a bit, but Adventure Land not making a big impact, Spookies is still sitting on the shelf waiting to be played. Iquazu appealed to me because of it's extremely eye-catching board with beautiful artwork.
So, other than a 3-D waterfall that moves throughout the game, what else does Iquazu have to offer?
Iquazu is a 2-4 player game of set collection and hand management. In each turn you will either draw cards or play cards to place a gem on the board. To place in the first column needs one card in the right colour, the second column takes two, the third column takes three and so on. When a column is filled it will score, but the rows will also score based on majority of each players gems in the row and row scoring gives you bonus tokens, including extra turns, free card draws or just straight onus points. There's an interesting balance between trying to win columns or rows.
The first thing that strikes you about Iquazu is the production quality. At the start of each game you have to ‘build’ the board. Bonus tokens are hidden underneath the waterfall which is then build up out of strips of cardboard. The active area of the board is framed by an iguana. The bright colours and changing board definitely attract the attention of passers-by. The gems in each player colour are also attractive, although they can be quite hard to distinguish when you place them all in the bowl. I’m not sure why there isn’t a simple first player token and then each players keeps hold of their gems.
The board with a window behind the waterfall. |
The first column is own by yellow, because yellow has the most gems in that column. All of the rewards for the horizontal rows are end-game points in this case. |
I do think there's a lot to enjoy about Iquazu, but I'd rather try to play it with three or four players to avoid the big swings in control. . It’s quite a thinky game that looks great on the table, but for me there’s an imbalance between the appearance of a lighter game with some very in depth tactical moments. For the Yellow Meeple it's a 6/10.
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