Game: Reef
Year: 2018
That's really where the similarities end. Reef is an abstract game that stands on it's own as a family weight 2-4 player game. The colours might fool you into thinking the game is aimed at children, but there's actually a really neat card drafting, puzzly, three-dimensional game in Reef that I believe rivals its Spiel des Jahres winning predecessor. Let's take a closer look!
Publisher: Next Move Games
Designer: Emerson MatsuuchiYear: 2018
Reef is the next game coming from the publishers of the extremely popular Azul. The two games share the same publisher, and the same 4 letter name that is rumoured to be the theme for a line of family weight abstract games from Next Move Games, an imprint of Plan B Games. The games also share a great attention to component quality. Whilst Azul had a very classy look, Reef has gone the route of bold and colourful, creating a different but still very appealing aesthetic on the table.
That's really where the similarities end. Reef is an abstract game that stands on it's own as a family weight 2-4 player game. The colours might fool you into thinking the game is aimed at children, but there's actually a really neat card drafting, puzzly, three-dimensional game in Reef that I believe rivals its Spiel des Jahres winning predecessor. Let's take a closer look!
I haven't met anyone who doesn't enjoy stacking their components and I love lots of games that make a game out of this joyful past-time. Reef really feels like an innovative design, using stacking and pattern building to give the feel of a tile laying game with hand management that almost edges into the realms of a very flexible and ever-changing engine builder. The mechanisms weave and flow together so well that the game feels fast paced, even though some decisions are very thoughtful and forward planning is paramount.
Even the end-game in Reef is well thought out, and has particular appeal for more experienced gamers. The game ends immediately when one colour of coral runs out, but this doesn't have the same deflating feeling as many games with a sudden end-game trigger. Firstly, you can see it coming, but secondly, the left over cards in your hand trigger one scoring each. If you see that the end game is fast approaching, you can use your last two or three turns to deliberately avoid taking more coral in the colour that is low, and instead stockpile some cards that could give you a 15-20 point end game boost if you're really successful.
Personally, I think Reef might have the edge for me. It's slightly less cut-throat than Azul, especially at the two-player count we frequently play at. It also scratches a bit of an engine-building itch, although it's not strictly in that style of game. Reef looks great and plays really smoothly, and is really rewarding when you execute a brilliant sequence of turns. For the Yellow Meeple, it's an 8/10.
Reef was a review copy provided by Asmodee UK. It is available for an RRP of £36.99 at your friendly local game store or can be picked up at http://www.365games.co.uk/.
No comments:
Post a Comment