Game: Fertility
Year: 2018
Fertility was a review copy provided by Asmodee UK. It is available at your friendly local game store for an RRP of £36.99 or can be picked up at http://www.365games.co.uk/.
Publisher: Catch Up Games
Designer: Cyrille LeroyYear: 2018
Fertility certainly wins no prizes for its theme and
game tile, nor its image of a child milking a bull (or at least a cow with
horns) on its cover art. However, Catch Up games have put out some interesting
games, including Paper Tales and the
tile laying mechanisms of Fertility were
something that we wanted to try.
Fertility is a tile-laying game for 1-4 players in which
players lay domino-like tiles. Each tile you lay will gain you small wooden
resource tokens based upon the type of terrain you are able to match with. The
terrain types are; Alabaster, Bovines, Papyrus Flowers and Grapes, so if you
lay a grape tile adjacent to two other grape tiles then you’ll get two grass
resources. These resources can then be used in one of two ways. You can either
spend them to buy additional locations for your player board, or you can use
them to power locations on your player board. A single location might have a
couple of different locations you can place resource tokens – perhaps
converting them directly into end game points, or into god symbols, which are a
type of set collection, or into grain which is an exponential point track.
Grain can also be gained by placing your tiles out on the board adjacent to the
pre-printed grain fields.
Board setup
is variable, with three ‘slices’ being used for 2 or 3 player games and 4
‘slices’ being used in a four player game. This is achieved using a jigsaw type
board. The variable board layout creates different zones that might be bounded
by water or by the grain fields, plus the edges of the board. This is
important, because you can also place monuments by bounding and mining a
solitary square of the board. Placing out the most or second most monuments
throughout the game is another source of end game points. Although the
difference between first and second is pretty minimal in a 2-player game, it’s
still hard not to let opportunities to place monuments distract you from
significantly more lucrative tile placements.
Your personal
player board as 9 squares in total, with one printed locations and 8 free spots
that you can fill with buildings throughout the game. However the game has such
a tight resource system that you’ll find it difficult to fill up the spots on
just 6 or 7 building tiles of your board. However, since these building tiles
are drafted from the common supply, there may be a reason for you to hate draft
something that you feel has good synergy with an opponent’s strategy. One of my
favourite aspects of the game is to identify a strategy for my buildings, with
my favourites focusing heavily on set collection – I enjoy the god strategy
because I like the exponential points on offer, but also the tiles that reward
you a number of points for every resource you use of a certain type eg. 2
points for every grass resource on your player board at the end of the game.
Although
you’re creating a common board, most of the ‘game’ feels like it takes place on
your personal player board. In general I would observe that the drafting is a
little weak. I can certainly choose a terrain tile or a building tile that
suits my strategy, but it’s hard for me to impact other players. With two-players
there is even an advanced variant which allows you to take a tile and trash a
tile, but more often than not, my reasons to trash a tile are based on pretty
weak information and I’m just as likely to replenish the market with tiles that
are even better for my opponent. This is also fed by the fact that I feel that
at least the first 60% of the game is very opportunistic and it almost doesn’t
matter what terrain tiles you get so long as you place the tile well to get
resources – you can even pick a building that immediately uses those resources,
if there aren’t other spots on your player board ready and waiting. I don’t
dislike this about the game, but I feel like the game does tease me with
mechanisms that would, in other games, give me some power and agency and here,
they just don’t deliver the same significance.
The
tile-laying in Fertility is very
simple, and very accessible. It has my favourite aspect of tile laying games
where all players are working on a common board, which allows you to watch a
world unfurl before you. It also creates a very interactive experience because
you can covet spots on the board or benefit from the tile placement of others,
much like in classics like Carcassonne.
With the domino-like tiles, I’d definitely recommend Fertility as a next step
from Kingdomino – both have strong tile-laying
mechanisms, but Fertility then layers on top some tight resource management
that is a joy to introduce to a new player to show how games can gradually
become more complex.
Unfortunately
for the gaming time that we share, Fertility falls into an odd position on the
scale. It’s probably not simple enough or exciting enough to introduce to the
non-gamers we have in our lives, but it’s not interesting enough, with enough
tough decisions and diversity for us to want to play alone as a 2-player game.
For the Yellow Meeple, it’s a 6/10.
Fertility was a review copy provided by Asmodee UK. It is available at your friendly local game store for an RRP of £36.99 or can be picked up at http://www.365games.co.uk/.
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