It's August, are you already gearing up for the festive season? Often I'm the first person to grumble about the ringing of Christmas cheer in stores as early as October, but this year I shouldn't be hypocritical, having bought an advent calendar last week! If you want to prepare early, then Dark Imp games are running a Kickstarter in September, guaranteed to fulfil to UK backers by December 1st 2020, bringing the perfect Christmas cracker for gamers to your table.
If you're hosting for up to a part of six this year, then The Dark Imp Cracker Games is a single, extra large Christmas cracker for the centre of your table. When you pull this cracker, you'll find instructions and components to play six different board games that introduce modern board gaming mechanisms in a very simple way. You'll also find some rather good jokes, very tricky puzzles, but no party hats, nail clippers, thimble, tiny pack of playing cards or measuring tape to be seen.
While all the games use the same set of components, the games are rather varied in themselves. Four of the six games can be played with two players, while the remaining two need a full compliment of four to six to play. These two games: IMPulsive, where players vote over who's cubes to steal, and IMPatient, a racing game where players play cards to determine which imps move, were not played by us due to the current difficulties in having larger gatherings.
- IMPetuous is a speed game, which makes use of the cards, each card has three features: imp colour, background shape a number. Each player has a grid of cards, players will simultaneously revel a card or two, then players must rush to call out which is the most common feature. Call out the correct answer and you score the cards, make a mistake and you lose a scored card.
- IMPressive is a set collection game with resource management. Each player has a number of cubes and they take turns buying one imp from a market row. The first imp is free, but if you want to skip that imp you must place a cube on it to take the second imp card and so on. The game ends once all the cards are bought, at which points players score points for sets of features, colours, backgrounds and numbers.
- IMPrudent is a simple card game, you start with a hand of cards and one face up card. You must play a card on top of that card that matches at least one of the three features. You can play up to three cards so long as each card matches on at least one feature. When you do this you will score cubes and draw new cards, the more cards you play at once, the more cubes you gain, but the fewer cards you draw. At the end of the game the player with the most cubes wins, but if you ever can't play you are eliminated.
- IMPassive is the most complex game. The six screens are placed out along with the six coloured imps. Each player gets two score cards which secretly tells them which imps they will score for. Players can play cards to either move the imps around, swap a card in their hand with a score card, or add cubes to a numbered screen. at the end of the game each imp scores a number of points equal to the number of the screen it is in-front of plus the number of cubes on that screen for everyone who has that colour imp in their scoring cards.
Objectively speaking as a gamer there was nothing in the Cracker Games which blew me away, the four games we played were all short filler games that filled 2-5 minutes each. Most of the games did require some real strategy to play, especially Impassive, while Impetuous is a perfectly fine, light speed game, which happens to be a genre I'm not particularly fond of. Nothing in the cracker made me long to go back and play it again, but conversely nothing in it made me want to avoid playing it again if someone else asked me to.
So the games are OK, how about the components? Well, here you have a real win. The game all comes presented in a lovely cracker box, which is a lovely touch, even if it doesn't *crack* when you open it. The contents otherwise is a bag of cubes (used for currency and colour randomisation) a handful of imp shaped meeples, a set of relatively small playing cards, the rules and, of course, some jokes. The jokes are actually surprisingly funny, certainly above your average cracker quality! One of the great things is the rules are all on double-sided pieces of paper about the size of a modern phone. They are fantastically quick to learn, which is perfect for a quick game after a big meal!
I'm an experienced game teacher, I do the learning and teaching for almost every game we review, and I do it for my day job. While you can say a lot about the quality and substance of the included games, a product like this lives and dies with its instructions. Dark Imp manage to pack some advanced gaming concepts in a series of simple to play and fast to learn games. Honestly, the feat of making these so easy to learn and play is fantastic. This cracker might not be an addition to my gaming collection that I'll savour 'til the end of time. But it is an incredible way to get a family playing some games around the dinner table that are a darn sight more enjoyable and less frustrating than the traditional family game of Monopoly.
- This is such a well presented package - with nice components, a festive feel and well thought out jokes and puzzles.
- The different difficulty levels really help you to pick a game that suits your dinner guests.
- The simple components that are used across all six games might just inspire someone to invent a game of their own.
- If you're a whole family of gamers, then these games won't hold your interest.
- You might still need some crackers that actually go bang to uphold traditions at your Christmas table.
The Verdict
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