Game: Troyes Dice
Designer: Sébastien Dujardin, Xavier Georges, Alain Orban
Year: 2020
Troyes Dice is a game of 8 days, each of which consists of 2 rounds, a day and a night round. Each round has a player rolling the four dice and placing them in numerical order along the coloured round tiles. Three of the dice are clear, representing that they are of the colour of the tile they are placed on, while one is black, marking that tile as blocked for this round. Blocked tiles flip over a the end of the round, usually causing them to change colour as the game progresses. Once the dice are rolled each player independently chooses one of the three available dice to use, with fees needing to be paid for the higher numbered dice. They then choose to either build one of the two buildings in the section of their player sheet that matches colour and number with the die they chose, or to use the die to generate resources.
Here we have a daytime roll of a 1 in yellow, 2 in yellow and three in white, while white twos burn. |
Troyes Dice is a very distinct Roll and Write. The inclusion of the black die not only provides a very real threat to be facing, but also flips over colour tiles meaning that there are moments of the game when certain building types are extremely rare. Sure you can use a combination of resources to change the colour and number of dice, but since you typically have to sacrifice a die to get theses resources, how much are you willing to pay now for future flexibility? Without a doubt this is a game of risk management - by all means you can focus on getting your walls up as soon as possible, but then you will find you've used six of your sixteen actions building the comparatively low scoring walls. Since end game scoring of building types goes up the more churches you build, building the latter churches is more important than the early ones, so how long do you hold out to build the one you really care about?
There's plenty of different strategies to try for, with some huge bonuses available at higher citizen counts letting you get more than the expected maximum of 16 buildings over the course of the game. however whatever you do you need to keep your strategy flexible based on the dice rolled. This creates a quick roll and Write game that can take high player counts (and be played well over skype with just a webcam, useful right now), but provides the depth of player choice usually seen in more complex games.
The player board is clearly laid into three sections, for variety you can change which number associates to which column each game. |
While I may be generally impressed by the game's depth, it's not a perfect game. The black die is an agent of absolute chaos, and it's quite possible to lose simply because the dice decided that your strategy isn't allowed. Even if you go for a defensive play you can't build more than four walls before things potentially start burning, so your losses can still be crippling. Of course luck is in the nature of all roll and writes, but here it's a double whammy since both the good and bad effects are randomized. The game is also lacking in the big combos seen in other roll and writes. Sure you can chain together two builds every now and then, perhaps even three if you have set yourself up particularly well, but these bonuses are few and far between and not quite impressive enough to provide that wow factor.
But those are relatively minor gripes, overall Troyes Dice is a great roll and write which manages to capture the theme of a city under siege while providing great options in a quick game.
No comments:
Post a Comment