Game: Nevada City
Designer: Alan D. Ernstein
Year: 2020
Each round of Nevada City represents a year of time. At the start of a year a number of events are laid out, new workers become available and new building plans become ready to acquire. After revealing the first event card the first player will choose one family member/worker to act who will have anywhere between one and three action tokens on them. Each action token lets you perform one action, this might be adding resources to a farm tile your your personal board, completing contracts for points by spending the resources required or acquiring building rights by visiting the town hall. Many characters have skills, such as mining, which let them perform certain actions more efficiently, or provide resources for free when they build a building. One your chosen character has used their last action point it becomes the next player's turn. After all players have used their first character the next event will be revealed and players begin using their second character.
This will continue until all players have run out of characters with action tokens on them. At which point a new year begins with all characters regaining their action tokens and a chance to spend some resources to marry hired workers into the family. A new year brings new buildings which are typically better than the starting ones and a chance to the games' production/demand rates which determine the efficiency of farming/mining goods and their relative value when sold. The game will continue for four years (five in a two player game) at which point players will take their in game score and add points for how well they did on the end-game categories that were selected at the start of the game..
Hiring a new worker will give you precious new action tokens. If you like him, why not marry him to your daughter, no need to ask her! |
As the town grows more and more action spots appear, just be prepared to pay the building owner for their services. |
I do have a few other qualms about the game, firstly the rulebook wasn't the easiest read. Aside from standard issues there was a certain amount of vitriol rising in me when I read the rules about marriage. The fact that the banning of homosexuality was the one rule that needed to be written in bold and italics wasn't something I enjoyed reading. Not only does this rule add little to the game except "historical accuracy". In this day and age the rule really should have just said "there is a limit to 6 members of your family, after which you cannot marry any additional workers". The main issue I took with the game was how bland it felt. The idea of the multiple action workers was nice, but in practice it added so much time to the game. Imagine a worker placement game where you start with ~8 workers and can use one worker (and some money) to hire three more. It's possible to have a frankly ridiculous amount of actions in this game, and since each player uses one character at a time some rounds can be lightning fast while others drag on and on. Nevada City seems to have mastered a recipe for producing maximum amounts of AP and downtime.
Overall it's not fair to say that Nevada City is a bad game. It has some interesting ideas and does manage to deliver on them. It's a little random for my tastes, and while the theme is often present it somehow feels a bit dry. Mostly the problem is that for everything in it's favour the game has an equal and opposite flaw canceling out the praise that the game would otherwise be due. This creates a gaming experiences which is not unpleasant, but is entirely forgettable.
5/10
Nevada City was a review copy provided by Asmodee UK. It is available at your friendly local game store or can be picked up at http://www.365games.co.uk
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