Game: Cryo
Designer: Tom Jolly, Luke Laurie
Year: 2021
Each action space is surrounded by several potential actions to choose from. Though at lower player counts many of these drone bays are broken and blocked. |
The end of the game itself is hastened on by players recalling their drones. Every time this happens the player must take one of the available incident tokens. These can be friendly scavenging operations granting a bonus resource or two, or viscous sabotages setting part of the ship's remains (and any crew in it) on fire. Eventually as these tokens get replaced the sunset token will appear, when this token is claimed the game immediately ends with any humans still on the surface... well at least they won't be set on fire?
While Cryo may style itself as a worker placement game, this very much feels like a means to an end. Pull off the scooby-doo rubber mask and you'll reveal and engine builder with area control elements. The engine building is something I've rarely seen before as you are able to customise so heavily. Taking the drone bay as an example, if you take the time to use your drones to gather resource tokens, then when you recall your drones you'll have the choice of making resources, changing one resource to another, rescuing people, generating fuel or playing/drawing cards. Sure you can only do three per recall, but that only encourages you to focus down on the things you want to do.
Over the course of the game you can customise your drone bay with new abilities and load up vehicles with rescued people. |
But don't get too caught up caught up on making an efficient engine. If you do, you might find you've no time left to run it! Time is very much your enemy in this game, with constant pressure to keep up. Spend too long without rescuing your people and you might find them a little more crispy than you remember. If you don't take the cheap explore new caverns actions then you might find others will, giving them a foothold in the various caverns without having to spend the vehicles and fuel costs normally required. There are so many different ways you can approach playing them game (including recalling as often as possible in order to bring night early!) which does wonders for the replayability.
Cryo is a game that I'm not terribly fond of. But that doesn't mean you shouldn't be. I'm never a huge fan of area control mechanics, and I find them especially egregious in a game that can end so suddenly. I love engine building games, but I like to have that couple of rounds for the engine I built to start humming along smoothly. Cryo doesn't offer you that spare time. The mechanisms in Cryo are near perfectly implemented, there are some fantastic ideas, but all in all it manages to hit enough mechanics that I'm not personally fond of to make me not enjoy the game half as much as I ought to. So bear that in mind, as this game may well be a five for me, but it could easily be an eight for you!
5/10
Cryo was a review copy provided by Asmodee UK. It is available at your friendly local game store or can be picked up at http://www.365games.co.uk
No comments:
Post a Comment