Game: Verdant
Publisher: Flatout Games
Designer: Molly Johnson, Robert Melvin, Aaron Mesburne, Kevin Russ, Shawn Stankewich
Amy's Final Thoughts
Perhaps
it's only natural that such a wide variety of plants can come together
to make such a healthy point salad. Verdant rewards you points for doing
so much that it's often hard to decide what you want to do. The reality
is, much like their previous game, Calico, There is always an ideal
plant/room for you in the deck. That perfect combination of colour,
light level and growth. There's also the perfect item to go with it, the
furniture you need in the matching room colour of your dreams. Well
it's time to shatter those dreams because you'll likely never see it,
either it'll be paired with an awful item, someone else will grab it
first or it simple won't appear from the deck before you give up on it.
Designer: Molly Johnson, Robert Melvin, Aaron Mesburne, Kevin Russ, Shawn Stankewich
Year: 2022
Verdant
is a puzzly spatial card game for 1 to 4 players, where each players
lays cards to create their own home in the form a tableau of cards. You
are however, all playing as houseplant enthusiasts, so at least 50% of
your home is taken up by plants, which would all like to be situated in
ideal light conditions around your home.
If you've enjoyed Calico, or you're anticipating the arrival of your copy of Cascadia
in the coming days/weeks, then you'll be familiar with how the Flatout
Games Colab excel at designing puzzly games. Verdant is no exception
with its many different scoring objectives and areas to optimise. It's
also filled with delightful, artwork from Beth Sobel, that comes
together to convey that stylish, cosy type of home decor that I can only
hope to be able to achieve some day.
Gameplay
Each
player starts with a single room and a single plant placed next to it.
These are both placed into the player's 5x3 grid. Rooms and plants both
come in one of five colours. Rooms have four symbols around the outside
of them, representing how light, or shaded, that part of the room is. If
a plant is adjacent to a room for the first time and it features the
same light-level symbol at the top of its card, then it will grow,
gaining a leaf token. Once a plant gets enough leaf tokens it is fully
grown, letting you take a plant pot for it which is worth some bonus
points on top of the plant's individual score for being complete.
Every
turn the active player will take 1 card and an associated item. There
is a market of four rooms, plants and items, placed so that each item is
paired up with one room and one plant. Regardless of whether they take a
room or a plant the new card must be added immediately to their grid,
causing plants to grow should the light levels match. The item can then
be used, or be stored for future rounds, though each player can only
store one item at any one time. The market will then be refilled, with a
green thumb being placed on the card not chosen. Green thumbs can be
cashed in to get several immediate bonuses.
Items
come in two main varieties: Furniture can be added to rooms, each room
typically scores 1 point for each flower that matches it's colour that
is adjacent to it at the end of the game. Should the room have furniture
of a matching colour in it then this is doubled. But even non-matching
furniture is important and at the end of the game there's a sizeable set
collection bonus for having different types of furniture in your house.
The other types of item are gardening tools, these each offer a
different way to add more leaves to your plants, vital tools if you take
some of the more difficult plants to grow, or can't get the right light
levels in your rooms! The game ends once each player has completed
their 5x3 grid of rooms and plants.
Amy's Final Thoughts
See,
so much of the puzzle of Verdant grows as you play, do you surround a
yellow room with four yellow flowers? Well that's a fifth of your play
space taken up, and you'd better hope that room has the right shading
all around it. Once you committed to those flowers, do you focus on
surrounding them with more yellow rooms to get more points, or try to
get rooms with the correct shade to make your plants grow. Do you go for
low scoring plants to get those plant pot bonuses fast, or high value
plants and take the long game? Decisions you make early on cascade into
limitations later. However unlike Calico, there's no initial guidance on how to
play, the limitations only grow as you play, which can make the early
game feel a little more free, but also makes it far harder to know what
you want at any one time.
The
addition of the objective cards does alleviate this a little, giving you an end game objective to work towards, but even
with those Verdant feels a little more free form, creating a less tight and stressful puzzle, than its predecessors. That's not to say that it's a bad
game, quite the contrary, being rather more approachable to new players.
The bad choices in Verdant are not quite as bad as they have been in
their previous games, personally I find that reduces the puzzly feel a
bit too much. Ultimately Verdant is a really solid game with lovely
visual and symbology that does wonders to help make the game self
explanatory from the moment you sit down.
Fi’s Final Thoughts
Games
with a spatial puzzle are some of our favourites and Verdant ticks a
lot of boxes. Each player will play just 13 cards to complete their
tableau of 5 x 3 cards and those 13 choices have so many layers to them.
First you need to choose a new room or a new plant, where you might be
influence by light conditions available or some of the different end
game objectives you need to achieve. Then you'll want to consider which
tile you want - either furniture, a pet or something to help you grow
your plants. Plus you'll want to consider the colour of any pets or
furniture you choose. Or perhaps you'll get tempted by a card with lots
of green thumb tokens! There's lots to think about and that's before you
even decide where you want to place the chosen card and token in your
tableau.
Another
significant choice is whether you want to play lots of smaller plants,
which need less light to grow. This gives you a chance to get plant pots
early and the early plant pots give you points. However the bigger
plants are more economical in terms of the end game points they give
you. You might also find yourself with less to do towards the end of the
game if you only take small plants, but that might give you flexibility
to more easily achieve some of the end game objectives, either from the
standard or the advanced game.
As
you might be able to tell, this is a puzzle with lots of levers to pull
and I love how these come together to give you constantly interesting
choices during the game, but also inspires you to think of other avenues
you want to explore the next time you play. It doesn't burn your brain
like Calico, it is a more relaxing game which is very in keeping with
its theme and is that perfect chill-out, casual experience.
You Might Like...
- Verdant feels cosy - in theme you're making a cosy house and in gameplay, it has an easy breezy yet satisfying feel.
- There's many different scoring opportunities to aim for and you can choose a different focus each time you play.
- Two different puzzles are very elegantly woven together.
- The shuffle can vastly change the game and a game with very few watering cans, fertiliser etc. can feel less fun.
- Verdant didn't quite have the special sauce we found in Cascadia and Calico, but it's still a very good game.
The Verdict
Verdant is
another beautiful addition to the accessible but thinky games that
Flatout Games are now known for. If you enjoy optimising a puzzle and
discovering the small strategic nuances in a simple, elegant game
system, then you're sure to enjoy creating a delightful, colourful
tableau in Verdant.
Verdant was
a prototype kindly provided to us by Flatout Games. If you want to be
notified when the Kickstarter launches, you can sign up here https://www.flatout.games/verdant-signup.
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