Game Title:
Tides of Time
Designer: Kristian
Curla
Manufacturer:
Portal Games
Year: 2015
Tides of Time is a
quick 2 player drafting game where you build up kingdoms and collect points
based on interactions between the cards you play. A game takes around 20
minutes but the game has sufficient depth to keep itself interesting with a
range of offensive and defensives moves available most plays.
The game works like a typical drafting game, each round you
take 5 cards each, then you pick one and pass the remaining four to your
opponent. You then reveal your choices and pick a second card from the four you
got given and pass the remaining 3 cards along, reveal, choose, pass until the
hands run out. As it's 2 player this adds quite a lot of strategic play
options, the revealed cards tell you your opponent's strategy so you can play
cards they want to counter them or you might have a card that adds a lot to
your kingdom so you could choose that. Each move you take you have the
knowledge that your opponent can choose from your leftovers, particularly when
there are 2 cards left and you are actively choosing the final card that they
get.
The cards themselves come in 5 suits, Palaces, Libraries,
Gardens, Temples and Strongholds (yellow, blue, green, purple and red
respectively). Each suit has 3 cards and there are an additional 3 cards that
are unsuited, though these typically have more powerful abilities. Most
abilities give you scores based on certain objectives such as getting 3 points
for each Library or getting 7 points for having the most Strongholds. The
abilities are well spread out so you typically don't get overly strong combos
across a couple of suits which means you'll usually have a card or two that
aren't worth many points in themselves that you took only because the suit
matches ones needed for your other cards.
4 of the cards demonstrating some of the more special abilities that cards can have, the bottom two earn you no points in themselves, but can massively help your other cards. |
At the end of each your you score the points for each of the
cards you have in play, your kingdom then declines, retaining only 1 Relic from
the Past. Essentially at the end of round 1 and 2 you choose 1 card to keep, 1
card to remove from the game and 3 cards to put back into your hand, you then
draw up to 5 cards and continue play. This means that round 2 each kingdom will
have 6 cards and round 3 each kingdom will have 7 cards (the 2 Relics of the
Past and the 5 cards played that round). Choosing the right card to keep is
vital to win the game, but also let's your opponent know where to block you,
meanwhile throwing the right card away can be a huge hindrance if your opponent
was hoping to get it.
The game has 18 cards which all come into play during the
game, so if there are no Palaces in round 1 it may be worth keeping cards that
focus on scoring points through Palaces as you know that they are likely to
come up and they can't have been thrown away.
The final turn and scoring fo a game, at the end of round three the points for all three rounds are added together for the fional score. Note the decorated pieces of card on 4 of the cards which donate that they are from previous rounds. |
So the game is easy to explain, quick, portable (though they
could have economised a little on box size), has surprising depth and is
different enough every play to feel relatively fresh. Seems like the perfect
filler game really. Working against it I could say that the theme is bordering
on nonexistent, the cards are beautifully drawn, but during the game all your
are looking at is their ability and their suit, you don't have time to sit back
and enjoy the art. The fact that it's limited to 2 players could count against
it, but it depends what you want in a filler game, if you have more than 2
people free at your group then you probably have enough to play a full game
instead.
7/10
No comments:
Post a Comment