Game Title:
Hanabi
Designer: Antoine
Bauza
Manufacturer:
R&R Games
Year: 2010
Hanabi is another
game that I was first introduced to by my housemate before we really got into
the board gaming hobby. We watched her and her boyfriend play a game and didn’t
really understand it. We played our first game two-player and Amy wasn’t really
sold because of the pressure on the heavy memory aspect. I, however, was quite
taken with the unique concept and on a visit to Thirsty Meeples board game cafe in Oxford its low price point drew
me in.
Hanabi is a small
co-operative card game for 2-5 players. The aim of the game is to produce an
impressive firework display. This is achieved by playing the five numbered
cards in each of the five or six colours in consecutive order. The trick of
this game is that you have to play your cards without ever having seen them.
On your turn you must choose whether to give a clue to one
other player (if there are any clock tokens remaining in play) which must be
one piece of information, either number or colour, about the cards in their
hand eg. “these 3 cards are yellow”. You must
point out all of the cards that
match the information given. Your other options on your turn are either to play
a card which you think comes next in a sequence already played, or to discard a
card that you think is no longer useful because a copy has already been played
or you have ruined your chances of succeeding in building a particular
firework.
The decisions are often really tense and sometimes
frustrating and sometimes there are situations where there are no clue tokens
left and you know nothing about your hand, so you just have to make a choice
whether to play or discard. This is when unwritten etiquette between you and
other players can come into play, for example “I’ve had this card for 4 rounds,
there were clues available during that time and no-one told me about it, so it
must be useless”. Because of the different multiples of each card in the deck,
it’s also more important to tell people about some cards than others. There’s
only one of each colour 5, so we always make a point to tell people as soon as
they have fives. There are two of each 4, so once one has been discarded, then
the 4s become just as critical.
My main issue with the game is that the end is often
anti-climactic. There is no win or lose, just a point score at the end of the
game. Twenty-five points is the maximum you can obtain for completing all 5
fireworks, but if you don’t achieve this (which has so far proved impossible
for us after 10-15 plays) then you’ve not lost the game, you’ve just put on a
slightly less impressive firework display.
I’ve also had mixed experiences with different groups and
their interpretation of the rules. When we play this game two player, we’ve
settled on an interpretation of the rules. It’s pretty strict compared to what
I’ve seen allowed in other games. Given the vagueness of the points scoring
system, I only see merit in playing with the same rule set and trying to get
better, otherwise it becomes somewhat of a pointless activity.
All of the above sounds negative, but I actually do enjoy
this game quite a bit with just the two of us playing. It travels with us to
many places, can be played on a plane or a train and is great value for money
for the amount of play we get. As in most co-ops, luck of the draw has a big
part to play in whether you succeed, but this game also rewards practice and
communication skills with regular plays.
Hanabi is one of
our go-to games when travelling and is slipped into the bag for most gaming
meet-ups. I really enjoy it and, at least to my knowledge and in our collection,
it is unique. I rate it 7.5/10 for
us as a 2-player game, which is how we play 90% of the time, although I’d probably
rate it lower when we share the game with larger groups.
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