Game: Castles of Mad King Ludwig
Year: 2014
Manufacturer: Bezier Games
Designer: Ted Alspach
Historical
architecture is a fascinating subject, and none more interesting than those
from the reign of ‘mad' King Ludwig. Few buildings remain, but a handful of his
unique castles have survived and provide a fascinating insight into his psyche.
Take this example; the only way to get to the master bedroom is by walking
through the grand hall, down the stairs into the dungeon, then back up the
stairs to enter the bedchambers. Apparently this castle was made to house one
of his less favoured wives, and several of his most dangerous enemies. Then we
have this unique building, tall stone walls and a moat protect nothing but a
series of kitchens and a banquet room, Ludwig would travel here simply to
feast, where he slept when he stayed we are still unsure. It’s probably becoming
clear to you how he earned the nickname of ‘mad king’, but it’s worth
remembering the difference between madness and eccentricity is being rich!
Castles of Mad King
Ludwig is a 1-4 player tile laying game in which you try and make the best
castles. Unfortunately the person you are making castles for doesn’t really
have much of an understanding of common ideas such as design, but has more of
an understanding that he *really* likes round things, and basements, and round
basements! While some point scoring stays the same the game has both open group
objectives and secret personal objectives that award large amounts of bonus
points.
The game works on a market system with players taking turns
to be the Master Builder. The Master Builder ensures everything is awesome
decides the order of the market which in turn determines the price that
different rooms cost to add to your castle. Players then take a turn buying
rooms and adding them to their castle, paying the Master Builder the cost of
the room. The Master Builder always plays last so it’s important to try and
order the market so that you get the most money out of your opponents while
making the rooms you want cheap enough to buy, but not so cheap that other
players buy them first. The Master Builder pays their money to the bank so the
total money in the game slowly depletes. There are a few ways that money comes
back into the game, rooms that weren’t bought in a round get a 1000 money
discount put on them next round (which can make buying a room give you money
should it build up enough. A player can skip their go to earn 5000 money, or
10000 money is awarded for every complete garden.
Completing rooms gets you big bonuses in this game (though
of course the king may decide to reward unfinished rooms, which makes for an
interesting game), each room gives a bonus based on its type. Food rooms allow
the player to take a bonus turn, gardens give 10000 cash, activity rooms give
bonus points, living rooms re-score the points they already earned, sleeping
rooms allow you to choose the upcoming rooms, corridors allow you to place
extra stairs/corridors, utility rooms let you take an additional objective and
basement rooms allow you to choose another bonus to take every second room you
complete. Finishing a room can be a big help at the right
time, but you may want to watch when you do what action, giving yourself an
extra go by completing a food room can seem like a great plan until you realise
how much money you just gave the Master Builder by buying two rooms.
The global objective tokens, the ones with the dark square with a line through it reward the square footage of that room type rather than the number, so big tiles are worth more should that come up. |
Castles of Mad King
Ludwig scores points on a couple of different levels. I’ve already
mentioned public and secret objectives that score at the end of the game, these
are often along the lines of 2 points for every square room or for every garden
you’ve built. Additionally every room has a point score that you get when you
play it, larger, more awkward shapes are often worth more. Lastly every room
has adjacency bonuses (or penalties for activity rooms) for rooms that connect
to it’s doorways, these are usually specific to a room type, like a bedroom
getting a bonus for being next to a garden. Basement rooms work like this but
for the entire castle rather than adjacent rooms (as they can only be adjacent
to other basement rooms/staircases).
Castles of Mad King Ludwig is a game I find myself enjoying every time I play
it, it can suffer when played with someone who takes too long to decide the
optimal move, but so long as no-one stalls the game then you usually get enough
thinking time while other players build and it flows quite nicely. Castle
building is fun, especially as themes start to appear, some of the basement
cards are especially suspicious. The game balances well with
more players, though you do get an expected increase in playing time and more risk of analysis paralysis. I would
say that Castles of Mad King Ludwig
was one of the games that really got Fi and I into gaming, games like Catan
might have drawn us in, but games like Castles made us stay.
8.5
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