Game: Harry Potter: Hogwarts Battle
Publisher: USAopoly
Year: 2016
As with most deckbuilders, you start with a deck of 10 basic cards. There are two types of currency - one used to fight villains and the other to purchase more cards from the market. As with most cooperative games, on each turn you start by doing something 'bad' that advances evil and then try to use the cards in your hand to do something good for the team. The game is not very unique in this regard, at least at the start of the game. However, as you progress through the boxes the cards you can buy start to allow you to interact more with the other players on your turn, giving them extra currency to spend or helping to heal them etc. and the game really encourages team work in this way. If you beat all of the villains before all of the locations are filled with the evil tokens then you will win the game.
I have read all the Harry Potter books and watched some
films, but I’m not a die-hard fan of the series. We’re playing the game with
the same people every time and I’m probably the least invested in the theme and
characters. I think the other players are getting more out of the theme and
finding some joy in recognizable spells or allies becoming available. I think
for Harry Potter fans, or for children, Harry Potter Hogwarts Battle is a
fantastic introduction to hobby games. The way that it slowly introduces
mechanics is perfect for that audience and the opening of boxes is a really
neat way to keep you working through the different games. For me personally, I
am finding the game to be a bit of a drag, but I’m still hopeful that opening
the next box could add something revolutionary. The Yellow Meeple gives Harry Potter Hogwarts Battle a 5/10.
Designer: Forrest-Pruzan Creative, Kami Mandell, Andrew Wolf
Year: 2016
Harry Potter Hogwarts Battle is the first real hobby game I’m aware of with the Harry Potter Intellectual Property.
It was released by USAopoly and is
currently only available in North America. This exclusivity is part of what
peaked my interesting, as well as the deck-building mechanics in the game.
Luckily there is a UK company who must’ve imported a huge order and a number of
lucky people in the UK got a copy, myself included. I have noticed that it is
now appearing for wider preorder in the UK on a number of sites, including Zatu Games, where we are
now part of the blogging team.
Harry Potter Hogwarts Battle is a co-operative deck-building game for 1-4 players, where each of you plays one of the main characters from the books and one of you plays Neville. Together you take on villains before each location in the game is overrun by evil forces. One of the elements that I find exciting about the game is that
each of the 7 years at Hogwarts has a box full of new components and rules that
you open before you start a new year. I won’t give major spoilers, but if you
read the rest of this review you’ll get some hints about what’s inside those
boxes.
A game set-up for 4 players. You could play with any number from 1-4 players but 4 players is definitely the right way to play with one character each. |
Harry Potter Hogwarts
Battle is definitely a slow start if you are gamers, familiar with
deck-building. We have just finished Year 4 and it’s still a pretty simplistic
deck-building game, even though the boxes we’ve been opening have added new
cards, dice and other abilities. As the game progresses, we’re adding more and
more villains to the villain deck which increases the game length each time,
and at this point I’m now finding that the game is getting too long and
repetitive. I think this is magnified because we’ve not come across many, if
any, cards that allow you to thin your deck, so your turns don’t build and get
more exciting throughout the game, they pretty much have the same amount of
stuff going on throughout.
Neville as he will start the game with no special abilites and a full completemnt of 10 health. Each character is liekly to die and be revived a few times every game. |
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