Publisher: Indie Boards and Cards
Designer: Eilif Svensson, Kristian Amundsen Østby
Year: 2017
Kokoro: Avenue of the Kodama is a route-building game for 1-8 players. In it you are tasked with connecting flowers and caterpillars to the sanctuaries of the forest by restoring the ancient paths. But you have to be careful to plan ahead, because if you ever score less than you did in the previous round then you get heavily penalised.
Kokoro’s gameplay is elegantly simple. Each player has a dry erase board with the exact same map layout on it. A sanctuary is revealed which players have to connect the flowers and caterpillars to in order to score. After the sanctuary is revealed a card is drawn. Each card has a line, either a straight up/across or a 90 degree turn in any of four directions. Every player must then draw this line on their map. These cards are either plain or golden, after 4 golden cards are drawn the round ends, players add up their connected items and note down their score. Then a new sanctuary is revealed and gameplay resumes. If you would score less than the previous round then you instead score 0, with a penalty of -5 points at the end of the game for each zero you scored. At the end of the game there is a final scoring for flowers connected to the lion in the bottom right and caterpillars connected to the lady in the top left, then the player with the most points wins.
The very start of a two player game with the advanced rules. We need to connect things to sanctuary A, and have started by drawing line number 1. |
Once you grow tired of the basic gameplay there is an advanced variant which changes the rules, either giving you new ways to score or different ways to use your tiles. Unfortunately, none of them make a huge difference to the game. Conversely, they don’t add much complexity, so they are probably worth including from your second game onwards.
Final scoring of my board, not my finest hour, but I still won by 1 point. On the pink side of the board the flower goddess and lion god are placed randomly, hence my "art" |
8/10
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