Game: Flatline
Publisher: Renegade Game Studios
Designer: Kane Klenko
Year: 2017
Flatline is a sequel to Renegade’s hit game Fuse, where you were working to defuse a bomb. Unfortunately you failed at that game and now Flatline reflects the consequences for your ship. Flatline is a game of real-time dice rolling where you need to work together quickly to make the right dice combinations to treat your patients, deal with emergencies and buy yourself time to ensure that you complete all of your tasks before the power runs out. We’ve had a great track record with real-time cooperative games. XCOM: The Board Game is definitely our favourite, but the only one we’ve tried and not enjoyed is Bomb Squad. In that context, how does Flatline fare?
The game has a set number of turns
represented by a battery life. There are other zones on the board that give you
two opportunities in the game to charge the battery by one step and buy
yourself more time. Finally there are emergencies in the game. If you don’t
deal with a set number of the urgent emergencies then you will lose the game –
but, if you deal with them, there are single use rewards to be earned.
Otherwise the standard emergencies are just an annoyance at the start of each
turn that you can choose to deal with in order to make your life easier, but
you need to get the right balance between using dice to clear emergencies and
using dice to cure patients.
Publisher: Renegade Game Studios
Designer: Kane Klenko
Year: 2017
Flatline is a sequel to Renegade’s hit game Fuse, where you were working to defuse a bomb. Unfortunately you failed at that game and now Flatline reflects the consequences for your ship. Flatline is a game of real-time dice rolling where you need to work together quickly to make the right dice combinations to treat your patients, deal with emergencies and buy yourself time to ensure that you complete all of your tasks before the power runs out. We’ve had a great track record with real-time cooperative games. XCOM: The Board Game is definitely our favourite, but the only one we’ve tried and not enjoyed is Bomb Squad. In that context, how does Flatline fare?
In Flatline,
each player has a set number of customized dice, showing 6 different symbols.
Each turn there is a one minute timed phase where everyone simultaneously rolls
their dice and then you try to use the faces to complete tasks on the board. At
any one time there are 4 receptacles on the board representing your patients
and on each will be a number of tasks where the right dice must be placed –
sometimes by one person and sometimes by a specific combination of people. Once
all tasks on a patient are completed, that patient is replaced with a new one
until you complete all patients and win the game.
The game set-up - you can work on four receptacles at any time, but it's often best to focus on those that give you a reward for completion. |
We’ve been enjoying Flatline as both a two-player game and with friends as a 4-player
game. We love to play cooperative games and find that adding real-time elements
often fixes the problem of one player making all the decisions. For players who
find real-time stressful, I also think that games like Flatline, which have a real-time element following by a more
relaxed period of resolution and planning can be the perfect mixture. With
2-players, Flatline is no exception,
although with 4-players it does seem as though someone tends to take control,
shouting to all the other players to ask about different dice faces to complete
different objectives, all within the one minute time frame.
The level of difficulty is high, but we
have been pretty successful on the tutorial level and I’m looking forward to
increasing the difficulty and seeing how efficient we can become at the game.
Of course there is luck in this game which is all about dice-rolling, but
there’s many ways to make the best of what you’ve rolled and if you’re really
struggling, there’s ways to re-roll your dice or even change the face when
you’ve solved some emergencies.
Flatline
is a quick game and the balance of luck and
mitigation is just right for us so that we feel in control, but the game is not
too predictable every time, and I can see us playing it over and over again.
For the Yellow Meeple, it’s an 8/10.
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