Game Title: Alhambra
Designer: Dirk Henn
Manufacturer:
Queen Games
Year: 2003
We purchased Alhambra a
couple of months ago as it was one of the games on Amy’s wanted list. It joins
the list of Spiel des Jahres winners
on our shelf, finding a spot amongst Ticket
to Ride, Catan, Kingdom Builder, Carcassonne and Dominion. As we get more
involved and invested in the gaming hobby, I am beginning to realise how this
collection of games really does fall into the simpler, family games category,
however I still enjoy playing them and they make great introductory games for
some friends who are either non-gamers or less invested in gaming.
Alhambra is a tile
laying game where each player is building their own palace to try and obtain
points in different categories. There are six different types of tile which can
be played; Pavillions, Seraglios, Arcades, Chambers, Gardens and Towers . Each
building type is of varying value and scarcity and tiles are of varying cost
depending on this and how easily they fit into an Alhambra. On each turn,
players have a choice of 4 tiles to buy. Each tile must be purchased in the
correct ‘currency’ (red, orange, blue or green cards) and the tiles cost must
be paid. If a player pays exactly for the tile, they may take another turn. Alternatively on your turn you may take additional money or
restructure your Alhambra.
There are three scoring rounds in which players are rewarded for having the highest number of tiles in each of the given categories and also for having the longest continuous wall around their Alhambra. The first scoring round occurs in the top 20% of the deck and only the player with the most tiles of any given category scores. The second scoring round occurs in the third 20% of the deck and the player with the most and second most tiles in any category scores. The final scoring round occurs at the end of the game when all tiles have been drawn and the top 3 positions score.
We have played the two-player variant and three and four player games
of Alhambra. In the two-player game an artificial third player ‘Dirk’ has to be
used to create a balance in the scoring rounds. Although this works to allow
two-players to play it does prevent the full extent of the game strategy from
coming to life, due to knowing exactly what cards ‘Dirk’ has throughout each
phase and therefore being able to strategically avoid or collect certain colour
tiles. In the three or four-player game there is a lot more interaction and it
much more difficult to stick to a certain strategy throughout the game as the
whole set of 4 visible tiles may have changed by your next turn, making it
difficult to plan ahead. Each turn needs you to make difficult decisions about
your strategy going forward.
Overall, the game is very easy to understand and teach.
There are enough strategic elements to keep us interested in the game. The only
luck elements are whether an appropriate tile is available to you on your turn,
however I generally feel in control of my own destiny when playing the game
which keeps me happy and avoids any player from feeling that the game is lost very
early on. There are certainly better tile laying style games out there and we
own a few, but Alhambra fills a gap
for a relatively quick and easy to learn game which is fun to play although
probably does not fill our need for two-player games. Overall, I would give the
game 6/10.
No comments:
Post a Comment