Game Title:
Flash Point: Fire Rescue
Designer: Kevin
Lanzig
Manufacturer:
Indie Boards and Cards
Year: 2011
We really enjoy co-operative games. I think it’s because it
avoids any risk of a sad-faced Yellow Meeple. So far we’ve also found that
all of our co-ops work great for just 2-players. I’ve listened to a few ‘Top
Ten Co-operative Games’ videos and podcasts, from the Dice Tower and the Broken
Meeple to name just a couple, and Flash
Point came up on a fair few lists. With these credentials and its pretty
unique fire fighting theme it went straight to the top of my list of games to
play and perhaps purchase. I patiently waited for it to be brought to a board
game group (perhaps waiting as long as 3 weeks!!) and then caved and bought
myself a shiny new copy. Needless to say, a week later someone brought it to
the group, but did I regret my purchase?
Flash Point: Fire
Rescue is a co-operative game for 1-6 players. In the game you are a team
of fire fighters whose aim is to rescue at least 7 members of the family whose
house is on fire. You must do this by carrying victims to safety, whilst
ensuring that the house does not collapse and that you minimise casualties of
the fire. Each fire fighter has a number action points to spend each turn which
they can use to put out smoke or fire, move through the building, chop down
walls, open doors, carry people or hazardous material out of the building or
drive the ambulance or fire engine and even use the fire engine’s water cannon.
Choices of actions and their differing Action Point (AP) cost. |
At the end of each player's turn, the fire advances. This is
achieved by rolling two dice. At the coordinates shown, smoke appears, however
if this smoke is new to fire it becomes fire, if there is already smoke in this
location, it becomes fire, if there is fire or hazardous material in this
location it EXPLODES!! and spreads fire in all 4 directions and if a person is
consumed by the fire they are lost. If an explosion hits a wall it is damaged
and if it hits a closed door, this door is blown out. The fire can very quickly
become a chaotic mess that can only really be tackled by water cannon.
The game is won if 7 or more victims are rescued. The game
is lost if the house collapses (when all damage cubes have been placed on the
board) or more than 3 victims are lost. In our household, a moral victory is
also won if you save the puppy, regardless of how many other victims are lost!
The game has two main difficulty settings; the family game
which users a lot fewer components and is therefore much simpler and easier to
win, and the advanced game which uses the full rule set. However within the
advanced game there are a further three difficulty settings. Not only this, but
there are two sides to the board which present players with a choice of an
easier house, with a more open layout and higher number of external doors (ie.
more escape routes) or a more difficult house with fewer doors and a more
complicated layout which leads to an easier collapse and more spread of fire.
It’s definitely worth playing on the advanced mode to play with all of the
rules and special player powers, but we have found it really challenging to
win! When teaching the game we now compromise and use the easy board with the Recruit level of the
advanced rules.
All of the above gives the game amazing replayability. No
two games are ever the same due to the random set-up (in the advanced version)
and the random nature of the advancing fire on each turn. This random-ness
however is perhaps the only down side I can think of to the game. Sometimes it
really wouldn’t matter how well you play as a team, you might not even manage
to rescue one victim before the house collapses and crushes you all! But this
makes a victory all the sweeter!
We absolutely love this game and it’s great to have a
slightly less well known co-op to bring to the table. I’m sure it’s one we’ll expand,
as I’ve heard that the expansions do make the game even better, but I’m waiting
to be convinced which is the best one to start with and in the meantime there
is so much more play left in the base game. For now the base game gets an 8/10.
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