Game: Tajemnicze
Domostwo (Mysterium)
Publisher: Portal Games
Designer: Oleksander
Neviskiy & Oleg Sidorenko
Year: 2013
Tajemnicze Domostwo (or Mysterium, as it will be known for the
rest of this review) is one of our most played board games. This is
particularly surprising given that we didn’t own the game until two weeks ago.
This game has been so popular amongst members of a couple of our gaming groups that
we’ve played it more than every game we actually own. We moved house this week
and just in case none of our new gaming friends play it, we’ve purchased our
own second hand copy. So it’s probably obvious that this review will be
positive, but read on to find out if it’s a glowing review from me or if its
Amy who wanted this in our collection.
Mysterium is a co-operative
game for 2-7 players. One player plays as the ghost and all other players play
as investigators. The ghost was the victim of a murder and his role is to try
and tell you through the medium of dreams, who murdered him, where they were
and what weapon they used (rather like in Cluedo!).
For some reason, the ghost is leading each investigator to a different suspect,
location and weapon and the final round of the game is where each investigator
pools together the potential suspects and decides who the real culprit was.
Playing as the ghost is a completely unique and solitary experience
for one player. Your goal is to choose appropriate artwork from your hand of
six to lead each investigator, first to the weapon, then the location then the
person. You can give as many cards as you like, but you must give at least one
to each investigator. You can give them for any reason, because of specific colours,
shapes, thematic links, rhyming words, but you are not allowed to say a word,
so the players need to read your mind to figure out your logic – something that
can be very frustrating for the ghost when the investigators start to discuss
possible theories and make links you never thought of!
Some of the artwork the ghost has to choose from in order to give clues to the investigators. |
You have just 7 days (or rounds) to figure out the puzzle, which
equates to two guesses per object and a final round to come up with one
culprit. All the investigators must have their set of 3 correct to even proceed
to the final round and have a chance of winning. More often than not for us,
this final round ever happens! The more times you have to guess and the more
cards you receive every round from the ghost, the more blurred the message
seems to get and getting the right answer sometimes seems harder and harder!
The game setup for 4 players. |
The concept and theme for this game are fantastic! My enjoyment of the
game can however rely heavily on the group. It’s difficult to put my finger on
what makes a good group or a bad group, but it’s a combination of a ghost that
tries to give interesting but not entirely obscure links to your answers and
beyond that it’s either fun if the group
knows each other really well and can predict the ghost’s thought process or
sometimes the exact opposite is fun too where everyone is incredulous at the
logic the ghost has used when he finally talks you through it at the end of the
game!
Sometimes 7 players is just too many and it takes too long for the
ghost to decide on appropriate cards every round. Although the aim is for
investigators to talk amongst themselves and debate the ghost’s intent there’s
only so long you can do this for whilst the ghost is picking.
The artwork in the game is really interesting. It’s not the bright
artwork of Dixit but it has similar
qualities and at least appears as though it’s been very well thought out to
deliberately create links between different cards. The main component issue in
the original game is for the ghost keeping track of the cards corresponding to
each investigator, but I understand this has been overcome with a screen in the
Asmodee release of the game.
My overall verdict?
·
I’ve had some great games
of Mysterium, but also some that fell
flat.
·
I love co-operative games,
but am usually more of a fan of the logical puzzle type, rather than ones where
you just talk through decisions that you could actually make without other
people.
·
Mysterium is undoubtedly
unique in our collection.
So for the Yellow Meeple, Mysterium gets a 7/10.
It is a unique game. It's also ostensibly a great party game. I have come to the conclusion after several games, however, that it's too dependent on a good ghost and that the pace is a bit too slow.
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