Publisher: Ravensburger
Designer: Kramer and Kiesling
Year: 1999
Tikal is now becoming a pretty old title in modern board
gaming. It won the Spiel des Jahres
and 1999 and is still talked about with fondness by many gamers. It is designed
by the power house of Kramer and Kiesling and was the first in a series of
action point allocation games set in an Aztec-style setting. I understand it
may be getting a reprint soon, as one of the games in the series, Mexica, has already has a reprint by Iello – so does it
deserve the continued praise?
In Tikal
you each play a rival group of explorers, looking to discover temples and
treasures as you advance through the jungle. The more effort you put into
digging out the temples and then defending them from rival explorers, the more
points you gain. You also gain points for collecting matching treasures.
Each turn, you first place a hexagonal tile from
the stack. Tiles may be empty clearings, clearing with treasure, or temples.
You then choose where on the board to place the tile – it must be connected to
the tiles already placed and you can decide how to place it based on the type,
where the explorers are and the pathways leading to it. You can only move to a
tile via a path and the number of stones in the path represents how many action
points it takes to make the move. Once the tile is placed you then have 10
action points to spend, moving explorers, digging to new levels of existing
temples, collecting treasures, putting one of your two guards on a temple,
placing a new camp in a clearing, or placing new explorers at one of your
camps.
The forest looks really effective as you place tiles to uncover the terrain. |
The game continues in this way until someone draws
the volcano tile. There are 3 of these in the stack of tiles and they trigger a
scoring round. Each player gets 10AP to undertake actions and then scores.
Points are awarded for temples based on who has the majority of explorers on
the tile and treasures are scored based on set collection. The player who takes
their scoring round last tends to have an advantage because they don’t need to
be defensive with their explorers they can just be offensive and grab any juicy
looking opportunities for points. The game continues until you have placed all
of the tiles and then a final scoring round takes place. The player with the
most points wins.
Once you’ve got your head around the actions you
can take on each turn and how many points it costs to do each then Tikal is a game with very simple mechanics,
which makes it a good family weight game. Getting your head around the actions
isn’t helped by a pretty confusing player aid which was obviously designed to
be language independent, but the symbology is just not intuitive! The board
also looks really great as you uncover it, giving a good sense of hacking your
way through a dense forest, which gives the game good table appeal for those
who hate the dry theme of some euro games.
For us, the first few turns in Tikal felt really
unique. It’s interesting to think about how to allocate your points, whether
you should have an expansive but risky strategy or an intensive and quite
defensive strategy and particular decisions about where to build your camps can
be key to success. Even the tile placement which at first seems quite arbitrary
becomes very tactical once you’ve spread further around the board and different
zones are dominated by different players. However, for me, about half way
through the game I get board with taking the repetitive actions. Part of me
just wants this to be a shorter game with a slightly smaller board. Perhaps a
smaller board would also make this more interesting for two players who have
more temples to fight over, rather than winning some outright with just one
explorer token.
I wish I liked Tikal
more. It looks great on the table, has a pretty cool exploration theme and is
the kind of weight of game that gives it the potential to hit the table often,
but for me it just outstays its welcome at the table and so the Yellow Meeple gives
Tikal a 6.5/10.
There's some really good 2 player variants which shorten and tighten the game considerably by reducing combinations of the space, tiles or treasure for two players.
ReplyDeleteYes play the 2 player variant on BGG! Mini Tikal
ReplyDelete