Publisher: Grey Fox Games
Designer: Gary Kim, Evan Song
Year: 2017
Rising 5 is a 1-5 player app-driven cooperative adventure-puzzle game in which you control a band of 5 of space's hardiest adventurers in order to save the planet of Asteros. This is done by fighting monsters, receiving help from locals, uncovering relics, and, of course, playing the 1970 puzzle game Mastermind. Along the way you'll have to use each of the character's special powers to good effect if you wish to succeed before the red moon eclipses the sun.
In Rising 5 each player has a hand of cards, these cards all depict one of the 5 heroes in your command. On your turn you may play multiple cards of a single hero in order to activate them once per card you play, after doing so you must draw at least one card, though you may draw up to your hand limit if you desire. After performing a characters action each character can use their special power, these range from delaying the red moon eclipse to getting a free strike against an enemy, but almost certainly most important is the ability to swap the locations of two runes.
Rising 5 set up ready to play, the runes we are currently checking are at the top, you start the game by checking these runes to give you a place to start deducing from. |
Of course it's not that symbol, in order to use the app you must first light 4 beacons, and upon using the app these 4 beacons go dark, it feels much like getting the next stab at the puzzle is your reward for doing well in the body of the game. As you move about the game board you will interact with 6 locations, each can contain helpful creatures who may light a beacon for you, or give you a clue by telling you which constellation is associated with a certain rune. But you can also face hostile monsters, killing these will reward you with the ability to light the beacons, but failure to beat them can result in the eclipse drawing nearer. When you fight a monster you simple roll the die, should your roll equal their strength then you win, if a monster is particularly tough then you may need help. Should another hero be in the same space you will gain +1 to your die roll, in addition other players can discard cards matching your hero to give you further benefits.
The app tells you which 4 colours you scanned and which constellations they relate to, just not in specifics. |
The major issue is that the apps scanner can suffer from certain lighting, the scanner uses a small piece of cardboard to get a reference of what each of the colours looks like in the current light. While this should provide an accurate scan, if your light is straight above your game table then the shadow of your device can break this system. This in turn can completely ruin the game, if one round the game though you swapped in purple when in reality it was blue then things are only going to get confusing. That being said the app does keep a manual record of all scans that you can review, and you have the option to manually place the runes in position on the app if you are in a poor light situation.
Overall this slight issue isn't enough to ruin a really unique game. Rising 5 is well worth picking up for it's unique take on the cooperative genre. I enjoy having the extra challenge of solving the puzzle without reviewing the app history, having to remember which runes you have placed where makes the puzzle a far greater challenge over the 60 minutes or so you will be playing.
7.5/10
Rising 5: Runes of Asteros was a review copy provided by Asmodee UK. It is available for an RRP of £43.99 at your friendly local game store or can be picked up at http://www.365games.co.uk/.
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