Publisher: HABA
Designer: Rüdiger Dorn
Year: 2015
Karuba is a 2-4
player tile-laying game in which you race to take your explorers across a map
to hidden temples, all the while picking up as much treasure as you can. Each
turn you draw a tile and either lay it down on your map to create paths, or
throw it away to provide movement points for your adventurers. In essence Karuba is a simple game, each turn you
only have 2 actions you can choose, but it’s all about how you use them.
The genius thing about Karuba
is its fairness, everyone has the same game board with the adventurers starting
in the same position and the temples they need to get to are in the same
places. Only 1 player actually draws tiles off a blind stack, everyone else has
their tiles laid out on front of them and when the lead player draws a random
tile they take their identical tile from their array. So this way everyone is
on the *exact* same footing; if you get unlucky and draw cards in a bad order,
everyone else has the same tiles to deal with. A hard game of Karuba is hard on everyone equally which
I think adds a lot to the experience, much like Chess, if you lose a game of Karuba
it’s because you have been outplayed.
Having said that, the person who is drawing blind may have a
slight disadvantage, they don’t get to see what tiles are left in the pile like
everyone else can. A minor thing, but it can slightly hinder their planning.
Once you have the tiles you lay them down to form a map, you have to be careful
with crossroads to ensure every adventurer can get to their coloured temple,
the last thing you want to do is block someone off. However when you discard
tiles for movement you get to move 1 space per exit on the tile, so discarded
crossroads allow you to move much faster. At its core Karuba is a race, and the most points go to the first person to
discover each coloured temple. However you might find it more worth your time
to take longer routes that you hand-crafted to be covered in gems and gold to
get valuable bonus points.
A game underway, The bottom player has actually penned his blue adventurer in with his brown one, the other player is waiting for a 4 way crossroad or else will face the same fate. |
My biggest gripe with Karuba
is the set up time, for a game that can be over in 20 minutes it takes a bit
too long for everyone to sort their number tiles in order, but if you didn’t
then you’d probably find that it doubles the game length as everyone searches
for that one tile. I appreciate the simplicity in this game, you have little choice
on what to do, but every choice on how to do it. There is a great part of the
mid game when you notice that everyone is celebrating/groaning about different
parts, you look up and realise that their maps are so very different to yours,
despite having used the exact same tiles to make them. Karuba isn’t a game for a hardcore gamer group, but it’s super-easy
to learn, and fast, it makes a great warm-up game or game for the family which
I can highly recommend.
7.5
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