Today I have a huge
smile on my face after an amazing game day yesterday. Sure, organising for a
bunch of strangers to come over to our house was a risk, buy it really payed
off! We found each other through a Facebook group during December and January
and yesterday had a great 6 hour gaming session. Everyone was pretty normal, we
played loads of games and I can’t wait to do it again. Between this session and
a couple of new games of our own, there’s a lot to talk about.
Here are Yellow
Meeple’s first impressions;
·
Prodigals Club was one of my gifts
from Secret Santa this year. I had previously enjoyed Last Will, but with the
same concepts and more variability, Prodigals Club seemed like a good choice
for the wishlist. In Prodigals Club, the aim of the game is to destroy your own
reputation by losing votes, possessions or the respect of your peers. You
either play the game with two or three of these challenges and need to try and
lose points in all of them evenly since your final score will be your highest
and lowest score wins. Really it’s a quite basic worker placement game, but the
theme just lifts it to become a fun game with good decision making. I look
forward to exploring the different combinations possible in the game.
·
Colosseum from Days of Wonder has
been on our shelves for a long time. It’s a Spanish edition and even though it’s
language independent, for some reason the language was putting me off learning
it. Straight away we realised it wasn’t meant for 2 players, but we found some
good variant options on BGG and played with two. Maybe I’d built this game up
too much in my head, but it just wasn’t awesome. The game looks lovely on the
table, has interesting mechanics, an interesting theme of putting on
spectacular shows and we did enjoy it, but it just didn’t blow me away. Maybe
it was slightly too long for the depth of decision making, maybe the two player
variant wasn’t ideal. It’s a solid game, but I don’t see us being excited to
get it to the table again.
·
XCOM: Evolution is our first
purchase of 2017 – it expands one of our favourite games and we’ve been eagerly
awaiting it since it was announced. Our first experience is that the expansion
is really mean! XCOM was always a co-operative game that hated you, but we
usually pulled through and won by the skin of our teeth. The expansion appears
to add elements which help you out, in the form of the MEC Troopers who are
good at every type of alien bashing, but also elements that hate you in the
form of EXALT tokens which start to cover the board and make all of your rolls
more dangerous. The expansion also adds lots of variety to the different card
decks. Overall the Evolution expansion isn’t a game changer but it adds to the
game and I can’t see us playing without it, unless of course we never manage to
win when playing with it!
·
Three Cheers for Master was brought
to our gaming day and billed as a minion cheerleading game...not a theme I was
desperate to see a game about. We played as three teams of two and generally
blundered our way through. The game is all about placing your cards in a tower
so that the adjacencies don’t cause minions to kill each other, eat each other,
squash each other or get stressed due to their claustrophobia. The art and card
text is quite amusing, but the game just seemed random and a bit confusing. It’s
not one I’ll be aiming to play again.
·
Tiny Epic Galaxies is one of the ‘Tiny
Epic’ series that appeals to me the most. I didn’t have a great experience with
the first one I tried, but Galaxies sounded like it packed a good amount of
game into the small box and I wasn’t disappointed. The game is a mix of worker
placement, resource management and dice allocation. The game has two currencies
– energy and culture which you need to manage to allow you take actions both on
your turn, but more importantly to be opportunistic and follow other players’
actions when it’s not your turn. Each turn you roll a hand of dice and use them
to perform the different actions of their faces. Over the course of the game
you can build yourself up to have more ships, more dice and more opportunities
to gain the 21 victory points you need to trigger the end of the game. It
definitely leaves me thinking that Tiny Epic Galaxies is a great game for the
box size, although not a truly great game. When we need a new smaller game for
travelling it will definitely be near the top of my list.
After a great gaming
weekend this weekend, I’ve got my work board game group tomorrow and we’re
continuing our campaign of Imperial Assault on Thursday. It’s a busy time, but
I’m really enjoying board games recently, so I’m happy to make more time for
them. Hopefully first impressions of Castles of Burgundy and Mechs vs. Minions
are on the horizon soon.
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