Publisher: Repos Productions
Designer: Antoine Bauza
& Ludovic Maublanc
Year: 2013
Meeple City was a happy
place, a square mile of urban bliss located on an island off the coast of
Japan. That was until the fateful day in 1963, the world was still reeling from
Godzilla’s attack 9 years before, but Meeple City was attacked by not 1, but 4
giant lizards! The carnage was unspeakable with only two dozen people escaping
from the island and reaching the mainland. Survivors tell tales of the monsters
throwing cars at each other, biting through concrete and scoping up people by
the handful to eat. The four lizards have never been seen since, and now Meeple
city is looking to rebuild. Some people call them foolish for returning, but
what are the odds that the monsters will strike again?
So perhaps deep and complex wasn’t the right description. Terror in Meeple City is a light-hearted
romp, you will be physically interacting with the board in several ways to
knock down the buildings and the other monsters. The game is scored mostly on
the people you eat, but you only get points for each full set of coloured
meeple, so don’t go snacking down only on the old men, you’ll get indigestion,
and no points, I don’t know which is worse! You also get points for eating
buildings (you can eat a floor when you knock every meeple off of it). Every
player also has 3 unique cards that change the way they play; A role which
tells you how to get bonus points, a power which you can use all throughout the
game which varies your play-style compared to the other players and a
super-secret power which is a one-use powerful ability such as begging the
other monsters for food.
There’s not much to describe gameplay wise, you move by
flicking a wooden disc that you monster meeple stands on, you can blow by
physically blowing with your chin on your monster, you can bite buildings by
dropping your monster with a straight arm or you can throw cars by balancing
them on your monster-meeple’s head and flicking them. Then at the end of each
round you can eat 1 meeple in the same zone as you for each tooth you have
left. Teeth are usually lost by having a car thrown at your face, but they can
also be lost if you are responsible for scaring people off the board. The game
end is determined by the number of meeple who flee (were knocked off the
board), with penalties every now and then along the track, so you may want to
start being cautious with your actions when the penalties are near.
Sure it has some issues, the glue used to make the board
with initially isn’t strong enough (we resorted to using some UHU glue), the
sticker job is overwhelming and the game isn’t exactly balanced when it comes
to the powers. You might find that some actions are better than others (you
will never get the same damage from throwing cars as a good, hard blow). But I
can, and do, forgive all that because it’s fun! Terror in Meeple City is simply fun, it doesn’t care about being
balanced because it doesn’t need to be, so long as everyone leaves the table
with a stomach full of people in their monstrous Godzilla-tummies then everyone
is happy.
7/10
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