Game: Ticket to Ride: Europe
Manufacturer: Days of Wonder
Designer: Alan Moon
Year: 2005
Ticket to Ride: Europe is one of the games that we owned before we really
entered into the gaming hobby. It was definitely alongside Catan in terms of games that Amy’s video gamer friends were very
into at the time. So is this classic gateway game still standing the test of
time?
In Ticket to Ride
you are trying to connect together cities by different lengths of train route.
You do this by laying sets of matching coloured carriage cards to allow you to
lay out your trains. You immediately score points which are greater when you
build longer routes. However you will also be working towards completing
tickets which connect different cities across the board, and are secret so only
score points at the end of the game. Throughout the game you draw carriage
cards wither from the face-up line or the face down deck to try and collect
cards and build routes before your opponents – once a route has been built on,
it is blocked for other players.
Ticket-to-Ride: Europe
adds a couple of variants, compared to the original game set in the USA. The
first is ferries – in Europe there is a lot of water and although you can cross
the water it is slightly harder to do so because you have to play locomotive
cards which are pretty valuable since they are also wild cards. The next new
rule is tunnels – tunnels are denoted by a dark border and they are essentially
harder to travel through. When you choose to build a route through a tunnel you
will play your cards as normal but then 3 cards are drawn from the top of the
deck and if any match the colour you are trying to play you must play more
matching cards from your hand to be allowed to claim the route. The third new
rule is stations – which kind of act as a get out of jail free mechanism. You
can play a station to use another players route out of a city as part of
competing one of your tickets. Each station you use is 3 points you don’t get
at the end of the game, but often this is worth it. Finally, there is an extra
bonus in the scoring which is 10 points for the player with the longest
continuous route.
A selection of tickets - you are dealt one blue long distance ticket at the start of the the game. They can look intimidating, but are often well worth the effort. |
The game in progress with two players. The red player has used a station to enable them to complete a route to Madrid. |
I honestly don’t remember why we don’t play Ticket to Ride more often. I think there
is an issue with the lack of interaction between train routes when you’re
playing with just two players, making the game more like solitaire and a little
more luck based on the draw of suitable cards to fulfil high scoring or
coincident routes. Also I think that we found more complex games we enjoyed. I
think though that due to the diminished time we have available, slightly
simpler games are coming back into fashion for us and we might look into some
of the tighter two-player maps. We have recently acquired the UK map collection
which I think will work very well with two. That said I rate Ticket to Ride: Europe very highly, it’s
the perfect gateway game with enough extra rules in addition to the original to
make it slightly challenging for novices like my parents and the stations which
mean that no-one is entirely hosed out of contention when certain routes are
blocked. As a family game the Yellow Meeple gives Ticket to Ride: Europe a 9/10.
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