It’s been a couple of
weeks since I posted some first impressions. We’ve been pretty busy trying to
buy our first house and of course planning a new games room to go in it! We did
however finally play a game that’s been sitting on the shelf for almost a year –
Twilight Struggle and I got the
chance to visit Draughts in London this week and try a couple more games.
Here’s are Yellow
Meeple’s first impressions;
·
Twilight Struggle has been
intimidating me since the day I added it to the shelf and looked inside the box
at all of the counters and the massive board. Finally we sat down to play. It
was a bit of a beast to learn from a very dry rulebook, but once I’d absorbed
all of the rules the game mechanics seemed very simple. With just a hand of 8
cards every turn you try to affect the fate of the USSR or the USA in spreading
their domination across the globe. A few points are scored in this way, but the
majority of points are scored when a player plays the scoring card for a
particular continent and gets points based of how many countries and super
powers they control. Unfortunately the game just wasn’t for us and we gave up
after the first 3 rounds of Early War. I think we suffered with one player being
dealt all the scoring cards and therefore having all the knowledge of which
continents to concentrate on (as only 3 or 4 score during the Early War). We
were also each dealt a hand on one turn that only really did things to help the
opposing player which felt quite confusing in a first game. As much as some of
my negative impression may have been caused by luck of the draw I really don’t
think this game style suits us as a couple and Twilight Struggle is heading for the trade pile.
·
Elder Sign: Omens of Ice is the
third expansion for Elder Sign – a game that we enjoy, but that doesn’t hit the
tables so often simply because of the sorting of cards and components required
when using different expansions which makes set-up take longer. With this in
mind, the idea of another expansion is interesting but we definitely wanted to
try before making a purchase. Omens of
Ice is a game split into two phases and is a lot more story driven than
previous Elder Sign games. In the
first phase you arrive in the arctic landscape and try to collect supplies,
allies, spells and items whilst defeating the slightly easier locations from
the first deck. Your job is made harder by bosses which seem somewhat more evil
than earlier games (ours hurt us every time we got one of 10 Elder Signs),
storm tokens which cause unexpected effects when location cards are revealed
and sometimes by the Mythos deck with adds to the story element by offering you
two choices every time the clock strikes midnight. When you feel prepared you
can try to move into the second phase where the more challenging locations
bring more opportunities for you to earn Elder Signs and win the game. For me,
this was a really good expansion but I can’t see it having a place alongside Gates of Arkham which gives me some
similar feel. We might pick this up one day, but we’re not desperately keen to
add it to the Elder Sign collection.
·
The Game is a game I did not have
high expectations for. Ever since it was unexpectedly nominated for the Spiel des Jahres in 2015 it’s had a bit
of a bad press. In The Game you are
all cooperating to lay cards on the table in ascending or descending order. There
are two changes to create an ascending run and two chances to create a
descending run and you must get rid of all 98 cards to win. Each player has a
hand of cards, but communication between players is limited eg. you can’t
actually say what number card you have in your hand, so when you play a minimum
of two cards on your turn you have to try and find out if other players have
better moves to pay where you want to put cards. I was pleasantly surprised by
this one, it was an interesting challenge and we got quite close to beating it,
however there are definitely stronger co-operative card games out there.
·
Incan Gold has been on my radar for
a while simply because of word of mouth, but in truth I really wasn’t sure what
style of game it was. It turns out Incan
Gold is a quick push-your-luck style game. It’s pretty simple in this
regard – you are trying to collect treasure from the temple, by revealing
successive cards from the deck and splitting the loot amongst all of the explorers.
At any time you can leave the expedition and run away with all the loot you’ve
collected, and you may want to do this as you see different dangers drawn from
the deck – a set of matching dangers means that all explorers fail and have to
return any collected loot to the stockpile. Incan
Gold was a nice, simple end to a game night and we learnt and played it
well within the suggested time of the box of 20-40 minutes.
Due to other commitments
this weekend we’ll be missing out on Stabcon South – a local convention in
Southampton, but we are going to finally go back to our regular Sunday board
game club and hopefully try a couple of new titles there.
No comments:
Post a Comment