Game: Biblios
Publisher: Iello
Designer: Steve Finn
Year: 2007
Brother Markus
wandered through the cavernous halls, his footsteps echoing through the chamber
joined only by the scribbling of quills on parchment. Markus paced until he
found himself next to a young monk’s writing desk, gently he raised his hand,
the scribbling stopped leaving only silence, silence that was punctuated by
Markus’s hand slamming on the desk. The inkpot bounced into the sky before tipping
over the monk’s page, the young man began to protest until he met Markus’ stern
eyes. Markus’ gaze was locked onto the monk’s work, as the ink dribbled its way
across the parchment that represented hours of work the young monk saw it. He
had smudged an F!
Biblios is a 2-4
player card game in which you play as an abbot trying to create the greatest
collection of holy writings. In the game you’ll be competing on 5 categories
which represent the resources and people needed to create your sacred tomes, in
addition you’ll be acquiring gold, which always comes in handy. The game is
split into 2 sections, the first you’ll be distributing resources among the
players and an auction pile and in the second you’ll be running an auction for
the remaining resources.
The second round is an auction, though it has a bit of a
twist, you can auction for the 5 main resources using money, but should money
come up in the auction you can use the resources to get it. This means you may
decide that blue is a lost cause and trade your blue cards in you get money to
ensure you win orange etc. I think this works well as money often goes
expensive at the start while everyone has a hand full of trash, but becomes
worth less later when people have good hands and less time to spend the gold.
Conversely the resources are often expensive at first, but later on they go for
bargain basement rates as no-one can afford them, unless someone has been
hoarding money.
There are 5 resources in the game, 2 of which have cards of
2/3/4 values and 3 of which have cards of 1/2 values. Ultimately the prize for
each resource is the same: a number of points equal to the dice of its colour
with the winner being the person with the most points. But these dice aren’t
rolled, each resource starts worth a set amount of 3 points, then during the
game you can gain blessings/curses which add or subtract from 1 or more dice,
if you are confident you’ve won a colour then blessing it can earn you a lot of
points, so these cards often go for large sums during the auction. I have to
give the game credit for ensuring that there is never a tie. Each card has a
letter on it and should you have equal amounts of a colour then the player with
the lowest card on the alphabet wins the tie, these cards tend to be on low
value cards to make them seem more worthwhile. Should you tie points at the end
of the game then the resources each have a priority of importance so winning
blue is ever so slightly better than winning red.
All of the cards in the game, you have to appreciate the variety of art, I particularly like the curse card where they are burning books. |
Biblios does a
good job of forcing you to make hard decisions, but ultimately I’m not that
fond of it. It’s quick, fairly portable, has nice art and the box design is
pretty perfect. But something doesn’t quite gel with me. Auction games have
never been the epitome of fun in my opinion and while Biblios is the best I’ve played it is no exception. It also has a
bad habit of being dictated by luck, sometimes the best card you draw is a 2
gold card at the start of your hand, and of course you skip it because
something better is bound to arrive. It can be pretty disheartening when even
in your own turn you come away with the worst card. Biblios isn’t bad, it’s just not for me. And
even then it’s not a game that I won’t play, it’s just one that I’d never
choose to play when my shelf has so many other games on it.
6/10
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