Publisher: Libellud
Designer: Régis
Bonnessée
Year: 2012
Seasons is a game I find it
quite difficult to sum up – I suppose it’s a fantasy themed, card combo, dice
drafting, resource management game? Most people trying to sell the game to me
told me it was a game with awesome chunky dice which is great for two players and
had some drafting. We generally play two player, enjoy drafting and dice for
some reason tend to favour me rather than Amy, so why not give Seasons a go?
Seasons is a game that
takes place over 3 years and each year you progress through the four seasons at
a different pace, which you have some control over when you draft the dice. You
roll different coloured dice during each season and the different coloured dice
have different symbols on them, which mainly reflect which elements are more
abundant in each season. Quite logically water is more abundant in Winter, Fire
in Summer, Earth in Spring and Wind in Autumn and the other elements are more
rare by comparison. Different elements become valuable in seasons when they’re
in short supply.
Some of the potential Power cards and the 4 different coloured player boards. |
So long as you have enough
summoning points you can then play as may cards as you wish to your tableau by
paying elements or energy costs. Doing so can trigger many card effects or
combos from other cards. The game continues in this manner with a whole variety
of cards with different abilities throughout the game as well as points value
at the end of the game.
There’s nothing complicated about Seasons, the game is very intuitive and
the card text is very clear, however thinking through at strategy at the stage
when you’re drafting cards can be key to your success in the game. There’s an
element of luck in the game when the dice roll exactly the elements you need or
they conspire against you and against the odds to roll only the rarest elements
of your current season, but overall this game rewards careful planning. When an
awesome combo starts working for you it can often swing the game massively.
That said, all of the games of Seasons
we’ve played have ended up with a much closer final score than we expected,
indicating that the game is probably really well balanced.
A two player game in progress |
We really enjoy playing Seasons with 2 players and neither one
of us is always the winner, so it seems the cards are pretty well balanced. The
game often plays out very differently, but we always end up close in the
scoring. Seasons looks great on the
table, with the big dice stealing the show and everything else being pretty
compact and easy to understand. Building awesome combos is really satisfying and
there is a good amount of opportunity to try and block your opponent either
through playing dramatic cards or my some tactical dice selection if you’re
particularly observant of what they need to move forward. Seasons also seems to
pack a lot of game into a play time of around 45 minutes for two players,
giving it plenty of opportunities to hit the table.
The Yellow Meeple is happy to give
Seasons and 8.5/10.
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