As I feared, the last
fortnight has not been our biggest two weeks in gaming. It’s been very busy for
both of us and we’ve actually acquired as many new games as we’ve played new
games. I decided to take advantage of an Amazon deal and pick up Dixit, which we’re amazed we’ve only had the
opportunity to play once before and Amy has an amazing find in a charity shop, picking
up Eldritch Horror, which will give
me the opportunity to try it again after a disastrous introductory game a few
months ago with 6 players and poor rules explanation. Nevertheless, we’ve got
two new games to the table that have been sitting on our shelf for some time.
Here’s are Yellow
Meeple’s first impressions;
·
Android Netrunner and its
intimidating rulebook have been waiting patiently on our shelf for a long time.
It turns out this was not without good reason as we found the learning curve
pretty steep when we finally took the plunge last week. This isn’t helped by
the re-naming of every element of the game eg. your hand, your discard pile,
but also just the hug variety of cards and no reference sheet for them.
However, we played the game, I think we played it correctly and the hacker
theme was pretty interesting to us. When the game ended I wasn’t convinced if I
liked it or not, so we will need to play again. It seemed so difficult to
prevent the runner from breaking through your defences! It seemed like the
corporation had to win in the first few turns, because once the runner has
built up their equipment and skills and has a decent method to get income each
turn, the just seem unstoppable. We’ll try again, but if we keep hitting the
same problems I don’t think we’ll be keeping Android Netrunner.
·
Imperial Settlers is, I suppose, a
hand and resource management game where you are each building your own
settlement based upon the unique elements of your race. Your race affects which
resources you gain as standard each turn and you can draw cards from your race
deck or the common deck so the cards from your race deck quickly reveal your
specialism, ie. the barbarians like to destroy things. I enjoy the simplicity
of the game – there are a certain simple things you can do on each turn and it’s
really clear that you can do as many things as you like on your turn, because
you cannot carry resources forward to your next turn. The cards have multiple uses
so you have to balance the prospect of a short term boost for destroying the
card with the potential long term gain of building it in your settlement. I
think in our first game we probably played a little bit too much of a solitaire
game, not really paying attention to what the other player was doing, but there
is the opportunity for interaction when you raze your opponent’s locations to
the ground. All in all Imperial Settlers was simple but definitely rewarding
for gamers and the assymetrical races added a bit of theme to this euro-style
game.
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