Publisher: Czech Games Edition
Designer: Vlaada Chvatil
Year: 2011
Dungeon Petz is a game in which you control a group of imps,
whose goal is to raise animals, keeping them happy, clean and well fed, until
you think it’s the right time to sell them to some very dubious characters who
definitely only have your adorable pet’s best interests at heart. In the
meantime, whilst your pets are still growing up you can exhibit them in a
‘Crufts’- like competition where they will win for being the best a certain
characteristics such as playfulness, anger or how much food they can eat. This
very adorable and slightly questionable world is what drew us to Dungeon Petz.
Dungeon Petz is a working placement game for two to four
players. Each turn you will place workers on the board to undertake various
actions. Most actions only require one imp, but buying a new cage requires two
imps (because cages are heavy) and purchasing pets requires your imp to have a
gold coin. However, what makes this worker
placement more interesting is the way that turn order works. Just before the
worker placement phase you secretly assign your imps to a slot on your player
board. The player who has assigned the most combined imps and gold to the first
slot gets to go first. It’s then the turn of the player with the next most in
their highest slot. Because of this you often assign a lot more imps to earlier
actions than the one imp required, to ensure that you can take the actions you
want/need to. You don’t need to place all of your workers on the board and
those that you leave behind are often very important to clean up poop, catch
escaping pets, play with your pets, or otherwise if they do nothing then they
get paid one gold.
After the worker placement phase you assign your
pets to cages. The different cages have different strengths such as
automatically feeding or playing with your pet or being particularly strong
against angry or magical pets, so this should help decide where to put them.
You then draw the cards which represent the combined needs of all your pets
from the four piles – green, red, yellow and purple. The different cards have a
different distribution of needs eg. green is predominantly hunger, but also
quite a bit of poop. You then assign cards to the pets in a way so that you can
meet their needs with a combined effect of the food you have, the imps you’ve
held back and the strengths of the cages. If a pet gets too angry it escapes,
or if it gets too magical it mutates, too much sickness or not enough food and
it suffers and eventually dies.
Cages, complete with upgrades, pets and, of course, poop. |
Finally on most rounds you will exhibit your pets
and points are given accordingly to the winners and runners up. Each round the
exhibiton judges will be looking for something different either from just one
of your pets or from all of the pets you own. Often they award points for some
attributes and there are negative points for other attributes, such as
suffering and mutations. After the exhibition you also have the opportunity to
sell one pet to the unique buyer on that turn. The buyer again awards points
for different attributes and, if your pet is large enough, you’ll get some gold
for selling it too. This will free up a cage for you and also possibly get rid
of a pet whose needs have just become too difficult to meet.
The turn marker board which indicates what the exhibition will be in this round and the next round and what the pet purchasers are looking for. |
Dungeon Petz also scales really well. I think I enjoy it best
with two players and this changes nothing about the game compared to a 3 player
game, except for the scoring of the exhibitions. The difference between a 3 and
4 player game is just that the 4 player game has one fewer round and in the 2
or 3 player game you have 3 dummy workers on the board who rotate to block
different spots each turn. I’ve not played with 4, but I don’t think this would
over lengthen the game – the key moments of heavy thinking are done
simultaneously so everyone is assigning cards to their pets at the same time
and everyone is choosing how to group their imps at the same time.
For us, the theme of Dungeon Petz did not disappoint. The theme is strong, the game
mechanics are strong and mix well with the theme and it’s a euro that plays in
a sensible time frame with not too much down time. Dungeon Petz is becoming one of our favourites and the Yellow
Meeple gives it an 8.5/10.
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