Game Title:
Harbour
Designer: Scott
Almes
Manufacturer:
Tasty Minstrel Games
Year: 2015
There's nothing quite
like the harbour here, the sights, the sounds... and the smells. Meat so fresh it's still walking around and pooping
everywhere. And the fish, well fresh wasn't the word. Rotten was a good word,
foul would be another strong contender, 'writhing with maggots' wasn't bad if
you could stretch to three. At these stalls you could find everything under the
sun, even if much of it had been in the sun longer than you might like. These
were fertile grounds for someone such as me, someone who knew the secrets to
salting meat, and could make favourable 'trades' with honest merchants who
didn't quite keep enough of an eye on their stock. A smart investment here and
there and before you know it I'll run this town!
Harbour is a light, relatively quick, worker placement game
for 1-4 players. In it you take the role of an aspiring businessman, well
actually a business-goblin, wheeling and dealing around a bustling port town,
selling your goods and buying out properties. The game features comedic fantasy
art and story, but if that's not your cup of tea it's pretty much ignorable in
the heat of the game.
The key to the game is the revolving market, as people sell
things (or use certain cards) the market prices for the four main resources
(fish, livestock, stone and wood) changes. If you sell fish for a high price
one turn, then next turn it will be selling for scraps, combine this with the
fact that you must sell all your items at once, you can easily attempt to force
your opponent into selling their 6 fish for 2 coins after you sold your 5 for
5. The market has 4 spaces, each of which goes up in price paid and amount
needed to sell, the price is always 1:1 at best, so it's best to try and aim
for that. In addition you can sell one of everything (in 3/4 player games) for
3 coins, which can be very useful, so long as you have enough left over to
fulfil the other orders.
When you sell items you must immediately spend that money on
a building, there's no such thing as change so you pay exact or you overpay,
your choice. The buildings each have an ability when you move your worker to
them, along with a couple of icons that help you as you play, such as keeping 1
resource after selling it or paying 1 less for future buildings. Generally the
buildings are non-owned in the centre of the board and anyone can use them, but
once you buy one it goes into your play area and anyone who wants to use it
must pay you a trade resource, unless they have a fancy hat from one of their
buildings!
Some buildings for sale, the price is in the top right and the points value in the top left, the ability when you visit it is on the bottom and the bonuses for owning them are on the centre right. |
Another important part of the game is only 1 worker can be
on a building card at any one time, and you must move to a different building
each turn. This can be useful to block an opponent from getting certain
resources, or even to block their home space so they need to pay to use yours
(the home space is what allows you to sell items). A lot of the buildings
actually have requirements such as losing 3 of a resource to gain 4 of another,
this allows for big swings after your opponent kindly made cattle worth
nothing.
Harbour has a lot going for it, the art is great fun, it's a
tiny box so easily portable and the different building cards and starting
characters lead to a lot of variation between games. It isn't without its flaws
however, the game has a heavy tendency of boom and bust phases, which is fine
but if you are the last player to get a building you will often struggle to
recover and always feel behind. Some of the building abilities are very
variable too, anchors go from insanely useful to useless depending on what
cards appear, warehouses are usually s solid bet giving you 1 resource left
over after selling, but since a resource is worth 1 money at the most getting a
coin which is worth 1 money every time you buy something is almost always
better. Still for someone looking for a portable lightweight worker placement
I'd recommend it.
6/10
I just bought this game yesterday and can't wait to play it. After Lords of Waterdeep, I am really into the worker placement games and this one looked like a fun time. Thanks for the great review and mini-tutorial!
ReplyDeleteGlad you enjoyed the review and I hope you enjoy playing the game! Lords of waterdeep is one I've been really keen on playing but never had the opportunity (there always seems to be someone in the group who doesn't like it). Harbour is quite a lot lighter as I understand, but I feel it still has a good amount of depth for a small game.
Delete