Game Title:
Harbour
Designer: Scott
Almes
Manufacturer:
Tasty Minstrel Games
Year: 2015
One thing our collection lacks is small games and filler
games. That’s why I picked up Harbour as
one of our first ‘micro-games’. Harbour
is always slipped into the bag to take to a board game group and has travelled
with us on holiday and fits nicely in the tiny gaps remaining on our game
shelves.
Harbour is a very
light worker placement game where players move from building to building to
obtain and trade Fish, Livestock, Wood and Stone. At an opportune moment
players will cash in these resources at the Market to buy buildings which are
worth victory points and offer special bonuses. Owning a more powerful building
can also mean that other players must pay to use its ability.
The Wharfs are the basic starting building which can be used for a simpler game where players do not have unique special abilities and unique starting buildings. |
One you think you have accrued enough resources and choose
the building action, you must sell your goods at the market. The market is
variable – at any one time, one good is worth $2, one is worth $3, one is $4
and one is $5. You must have 5 of a resource to be able to sell the $5 worth
good at the market and so on. If you choose to sell a good, you must sell your
whole supply of this good. With the total money you obtain, plus any coin symbols
you have on any of the buildings you own, you may buy one building from the
central tableau. The market is then reset and those resources which were not
bought move to the top slots, whilst those which were bought are de-valued. The
market can also be manipulated by other players as an action on certain
buildings.
The 2-player game setup. Both players have bought two buildings and purple is about to buy two buildings using Livestock and Fish for a total of $7. |
Only one worker may be assigned to a building at any one
time and a player worker is not removed until their next turn. Because of this
players may deliberately block buildings to prevent other players from using
them. The game ends when the first player has built 4 buildings.
The other players then each get one more turn and the victor, or ‘Harbor
Master’ is the player with the most victory points.
This is certainly not a great worker placement game, but for
the box size (4x6x1.5 inches), there is a good game packed in there. The two
player game is very quick and strategic, because there is more chance to plan
your turns, since the market cannot often be heavily manipulated. With 3 or 4
players, there is a lot more randomness and it feels like you should just
collect the most possible goods and then see what you can buy when it gets to
your turn. Harbour will probably remain in our collection for the foreseeable
future simply because it is compact, but it is definitely a holiday or travel
game for us and will not come out regularly at home.
I can only give the game a 6/10 for gameplay. I enjoy it enough, but don’t really want to play
a game that lasts longer than 30-40 minutes.
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