Game Title:
Star Wars: X-Wing Miniatures Game
Designer: Jay Little
Manufacturer:
Fantasy Flight
Year: 2012
I am not a Star Wars fan. I never watched a whole Star Wars movie. My knowledge of Star Wars is entirely based on LEGO
sets. BUT, I love X-Wing Miniatures.
If you’re not a Star Wars fan then
you’ll probably appreciate my lay-mans terms review. If you are a Star Wars fan, then I’m sorry for
dumbing down a game that I know is probably an awesome reflection upon the Star
Wars universe.
X-Wing is a
2-player tactical combat game, in which each player either takes the side of
the Rebels or the Imperials. Each player builds a small squadron of ships,
chooses appropriate pilots and can purchase ship upgrades. The game is balanced
by each element having a cost. Better pilots for a particular ship have higher
cost, better ships have inherently higher pilot costs across the board and more
powerful upgrades also cost more. With the base game only each player can spend
up to 35 points on their squadron, however once you’ve expanded the standard
total for a tournament-style game is 100.
On each turn, each player will set the movement of each ship
on a ship-specific movement dial. Each ship has different available movements
to choose from eg. slow ships have no length 5 moves and fast ships have no
length 1 moves. Different ships can also perform banked turns and sharp corners
with different levels of each, indicated by green, white and red manoeuvres on
the dial. The ship with the lowest pilot skill is then first to reveal their
move, take the appropriate movement template and move their ship. Then the
player can choose an action to perform. The available actions vary across
ships, but typically include Evade, Focus, Barrel Roll, Target Lock and Boost.
The movement phase can get very congested. Turn order becomes very important when trying to avoid your opponent's ship. Spatial awareness is key when trying to avoid asteroids too! |
Once all ships have moved in order the attack phase then
begins. The player with highest pilot skill attacks first. The ship selects a
target and rolls the appropriate number of red attack dice, based on their
proximity to the target. The target ship then rolls the appropriate number of
defence dice and both can use any action tokens to boost their roll. If any
hits remain after the target has evaded, then that ship takes hits either to
its shields (if any remain) or its hull. If any ship is destroyed in this phase
it is removed from the game. The last person with ships remaining is the
winner.
An Imperial win! My Tie Fighter always treats me well when my better ships let me down! |
We have expanded the game and so the ships we use are, for
the Rebels...
X-Wings – Jack of
all trades, nice droid upgrades, impressive pilots.
A-Wing – Very
agile and sneaky, but if you’re in someone’s sights you could well be a goner
from one good roll.
B-Wing – Bullet
Sucking Defence Machines
Y-Wing – More
bullet sucking defence machines, but with a great upgrade weapon in the Ion
Cannon Turret. You can shoot 360° and limit the movement of an opponent ship so
you will know its location next turn.
And for the Imperials...
Tie Fighters – Cheap
cannon fodder, great in a swarm. Often my last man standing.
Tie Interceptors – Offensive
weapons that can be upgraded with multiple guns. Also very manoeuvrable.
Tie Advance – An
excuse to bring Darth Vader onto the field. He has some awesome abilities and
his ship is pretty defensive.
Tie Bomber – Bringing
lots of missiles to the Imperial side. Suited to a player with good forward
thinking, to plant bombs for maximum impact.
Our collection of ships |
As I stated at the start, it was a surprise to me that I enjoy
this game. I think I enjoy it because I’m actually pretty good at it and win
fairly often. (I believe this is because my regular opponent’s forward thinking
and spatial awareness sometimes lets her down.) I wouldn’t appreciate the
one-on-one combat and high luck element if there wasn’t a good chance of me
winning, but as it is, what can be quite a long game (1-1.5 hours when the dice
just won’t let the game end) flies by pretty quickly.
Given the low price point of the base game at £20-25, I
would recommend that anyone with a spouse or friend who is willing to give X-Wing a try does try it out, even if
they are not big Star Wars fans. This
game is very different to anything else in our collection, but it looks
amazing, has really gripping game play and is one of my favourites. It gets a 9/10.
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