Had a slightly quieter week this week, with no impromptu
gatherings of friends for a board game night and no Monday night gaming group,
but plenty of games hit the table over the weekend and we’ve snuck in a few
extra two-player games in the evenings. So here are the Yellow Meeple’s first
impressions of games played this week.
·
Letters
from Whitechapel has been a game I’ve been meaning to try for a while. I’ve
played Scotland Yard and admittedly not enjoyed it, so was not expecting a lot
from Letters from Whitechapel, but you don’t know until you try. We played a
6-player game and only the player playing Jack had played before. During 4
rounds of the game the Police must attempt to arrest Jack by figuring out his
location. All they know is his starting location and how many moves he is
making per turn and they must generate clues by moving around London and
searching for his trail. In our game this felt quite futile, we were finding it
almost impossible to locate any clues, never mind Jack himself and it turned
out our best guess for the general location of his lair was entirely off for
the whole game, which is why we’d been failing so miserably. Every so often,
when the game got momentum, it was enjoyable, but overall it was just a bit too
slow paced for my liking. I’m not sure that hidden movement style deduction
games are for me, but I’m glad I know.
·
Libertalia
is a game that we’ve enjoyed 2-player at home, but that finally hit the
table with more players this weekend. Libertalia has broadly been considered as
Citadels bigger brother. It is a role selection game in which rank can be key
in each round to weather you obtain treasures or curses or whether your
characters survive at all. Each round is played with a random hand of
characters, but each player has the same pirates to choose from, so in each
round you must out think your opponents to gain the most advantage, and
ultimately gold. I was disappointed that the game did not go over very well. I
really think this game is learned through playing a few rounds. By the end of
the game, some players enjoyed it. The jury is out on this one, we’ll play it
at home a few more times before deciding if it’s a keeper.
·
Spyfall was
being played when we arrived at our game group on Sunday. We have played this
one before, but haven’t felt compelled to buy it yet. In Spyfall, all but one player
is dealt a card depicting the same location, except for the spy who does not
know which location you are in. The players take turns to ask each other
questions and give answers that are obscure enough so the spy cannot guess the
location, but specific enough so people know you’re not a spy. The spy wins if
they can determine where you are and the rest of the players win if they can
determine who is the spy. With the right people, who get into character and
have enough imagination, this game plays great. On this occasion there was a
little too many Yes/No answers to really get the game going, but it still
worked as a quick filler.
·
Tikal has
been sitting on the shelf for a while after being a bit of an eBay bargain. It
was known to me for being a Spiel des Jahres winner and being quite well-known
as one of the few older games that has stood the test of time. In the game each
player has a team of explorers on an expedition to discover the most impressive
relics of this Incan world. In each scoring round (when Volcano tiles are
drawn) points are awarded for having found treasures and for having uncovered
the most impressive temples that other expedition teams are not paying
attention to. In spite of its simple rules the strategy and tactical decision
making in this game can really get quite deep. We really enjoyed laying with
two players, but it was apparent that perhaps 3-players would create a better
game with less reactionary back and forth movement between tiles. Really
looking forward to playing this again and don’t think it’ll be too hard to find
willing players who’ve heard about this game but not come across it.
·
Carcassonne
Inns and Cathedrals is the first big box expansion we’ve tried for Carcassonne
(we have played a couple of the recent mini expansions). We were really quite
impressed with the new rules, especially the Inns on the Lake, which double the
value of a completed road, but negate the value of an incomplete road. The
cathedrals have a similar effect in cities, but in our game were used for pure
evil, destroying my mega-city with two cathedrals which was left incomplete, so
I can’t say I enjoyed it. My opinion would of course be very different if I’d
drawn the one last tile I needed to complete my approx. 50 point city! The
large meeple which essentially have 2 influence on a contested feature ended up
redundant in our game as, predictably, they both ended up in the one large
field. For me the large meeples were the weakest feature, but maybe this was
just in our game or would just be a feature of playing with 2-players. We have
a couple more expansions to try, but I think this one will end up in most of
our games because it is a solid addition which alters the rules just enough to
make the game more interesting, but no more complex.
So it’s been a bit of a mixed bag with new games, confirming
some wise purchases but not firing anything new onto my ‘to buy’ list. Thankfully
this week, some old favourites also hit the table too. Star Realms and Hanabi
in particular kept us amused as “train games” last Saturday and Flash Point:
Fire Rescue, Mysterium and Tsuro were enjoyed by our Sunday game group.
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