Another week has gone by with a ton of new games seeing
table time. After a good weekend with our Sunday gaming group, it was quite a
quiet week until Friday evening was spent with the Broken Meeple for a ‘two-player
game night’.
·
Small
World is one of those games that most people around me seem to have played,
but I finally got my chance. In small world you choose a race and an ability
with which to conquer regions of a map. You will have a limited number of ‘troops’
dependent on the race/ability combination you choose and you gain control of a
region by having the most tokens in that region. You can knock your opponents
out of a region by outnumbering them. However, one army can only be spread so
thin, so you must carefully time at which point in the game you put your army
into decline and choose a new combo. Points are obtained for the number of
regions you control each turn, and this can be boosted with special abilities. I
definitely enjoyed the game and would love to play again, but I’m not sure how
well a 2-player game will work, even though you are given a smaller map to work
with, so I will hold out on adding this one to the Game Shelf.
·
Last Will
is a game about spending (or wasting) as much money as possible more
quickly than your opponents. You do this by making bad property investments,
paying the extortionate upkeep rates on those properties, going out on fancy
day trips or taking your horse to dinner or to the theatre! I really enjoyed
how the game combines hand management and worker placement and flips standard scoring
rules on their head.
·
Ghost
Stories is the newest co-op in our collection. We’ve played it twice this
week, once 2-player and once with the full complement of 4-players. Needless to
say that the game’s reputation s holding true and we haven’t won yet! In the game
4 ghost hunters are trying to fight the never ending stream of ghost who are
haunting a village. If you can survive long enough then the aim of the game is
to fight and kill the incarnation of Wu-Feng who is a much harder boss. The
game is primarily about making the right move at the right time to gain special
abilities, assist your opponent and take on fights with the most urgent ghosts,
before village tiles get haunted or before you all run out of ‘Qi’ and die
horribly. We really loved our 4-player game, it constantly felt like a lost
cause, but we held on for a very long time, which was exciting. However, the
2-player variant from the instructions just didn’t work for us. You are
supposed to play with two neutral boards which can get overwhelmed with ghosts
but can’t particularly help when it comes to fighting them off! Next time we
play 2-player it will just be playing a 2 characters each, which I’m sure will
work much better.
·
Samurai
Spirit is probably the newest co-op by Antoine Bauza (the designer of Ghost
Stories, above). Once again he kicked our butts, twice! In this game you each
play samurai, trying to protect a village from a bunch on bandits. Each samurai
is unique and also has a second incarnation as an animal. As an animal you are
much stronger, but you are also much closer to death and if any player dies the
game is lost. In each round you draw bandits from the central pile and can
either choose to fight them or defend against them. It is important that each
player defends the villagers and their buildings in particular so that fewer
get destroyed at the end of each round. If all buildings and villagers are
destroyed the game is also lost. The game appears to be difficult to win, but
is an enjoyable puzzle, determining when it is best to push your luck, when it
is best to help your fellow samurai and when it is best to give in and pass for
the rest of the round to avoid certain death. Samurai Spirit doesn’t jump straight up the
list of my favourite co-ops, but does feel quite different to many other co-ops
so I’d certainly enjoy playing it again.
·
Jaipur is
a pretty quick 2-player card game that appears to get rave reviews. I opened my
copy with excitement this week and brought it to the table at our 2-player game
night. It was definitely a hit. It’s a light game of set collection where you
are trying to collect together as many goods of one type as you dare before
selling them at the market. When a type of good has been sold at the market it’
value decreases, quite rapidly in some cases, so the urge is to sell quickly,
but if you can build a bigger set of 3, 4 or 5 then there are bonus tiles available
which can be worth a lot of points. It’s also tense deciding which goods to
take from the central market of 5, when one good can be taken for free, more
than one good should be traded with some from your hand, or you can take all of
the camel cards into your herd, which then form nice trading fodder for later
in the game. If you take camels or one card though, your opponent gets to see
the new goods from the top of the deck which might be exactly the ones they’re
looking for. Jaipur has enough tough decisions to keep the game interesting,
whilst being fast paced and lightweight. I think this will become one of our
go-to 2-player games.
·
Summoner
Wars has been on my list of 2-player games to try for a while and I’ve
almost bought it on a couple of occasions. After my first game, I’m glad I’ve
not bought it yet. I don’t dislike the game, but I’m just not sold on it. The
game is definitely one of tactical one-on-one combat and involves a lot of
fore-thought about cards placement, movement and the triggering of special
abilities. However when it comes to actual combat you’re relying on the luck of
the dice. Although it is quite
different, I think that X-Wing Miniatures fill this niche in our collection
quite nicely. I’d like to try some more factions, but I know at least two
people with the game who’d be up for more two-player sessions.
In the coming week it’s unlikely that we’ll get to play
anything new, but the following week we’re heading to New York and I definitely
plan on spending a day at The Uncommons board game cafe and trying a load of new
games and hopefully a couple on GenCon releases!
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