This week I’ve certainly
bought more new games than I’ve played – keeping up is proving really difficult
and that’s before I’ve decided to open the floodgates and make some Essen
purchases (Raptor, Pandemic Legacy
and 7 Wonders Duel being top of my
list). But nevertheless, we’ve tried three new games this week and for once my
first impressions might not be full of positivity. Maybe the Yellow Meeple is
becoming more discerning?
·
Cargo Noir is one of the Days of Wonder games I never really hear
people talk about. Perhaps it’s not a good game, but I picked it up cheap and
thought it was worth a try. In Cargo Noir you are a mafia style gang trying to
bribe your illicit goods through various ports. You are in competition with
other gangs so you must carefully judge how much you need to bribe to ensure
other gangs aren’t interested in the good you require. It’s pretty light game which combines a light
auction/bidding mechanic with some elements of worker placement and set
collection. You have a number of boats which are your workers which can be
placed on the board each turn. Each port has a random selection of goods which
you want to obtain to make sets that can be traded for gold, which then buys
you exciting items like yachts, which are worth victory points. When you place
a boat on a port, it must be accompanied by a bid of at least one gold, but you
must carefully judge how much gold will secret you the goods, otherwise your
opponent can outbid you and you must either increase your bid or return home
empty handed. The game works with 2 players, because certain ports are
inactive, but I didn’t feel it was at its best. The game worked fine, but was
just a bit lack lustre.
·
Carcassonne: Traders & Builders
Expansion is the second
expansion to Carcassonne and the
second big box expansion that we’ve tried. This expansion adds a large number
of additional tiles to the game, most of which include cities with a goods
symbol on them, either Wine, Cloth or Wheat. If a city has one or more symbol in
it then the person who finishes the city (not necessarily the person who owns
and scores for it) takes these goods tokens. Ten points per good type are
available at the end of the game for having the majority of each type. This
introduces as great feel to the game as it incentivises players to finish other
people’s cities, perhaps reducing their scope to expand but also returning a
much needed meeple to its owner. The expansion also adds two special meeple –
the pig who helps increase the points value of fields and the builder, who is
placed on a road or city with another of your meeple – whenever you extend this
feature you get an extra turn. I love playing with this expansion as it adds a
lot more tactical play to the simple game of Carcassonne.
·
Lost Legacy: Flying Garden is a
micro-game from AEG which comes in a
little pouch, like Love Letter. The
game proceeds in two phases. I would describe the first phase as take that as
you try to discard cards onto the table that will eliminate your opponents. A
little bit of memory also helps in this phase to try and keep track of the Lost
Legacy card, as well as some hand management in trying to retain a low numbered
card in your hand. In the second phase, if there is more than one player
remaining, then you are using deduction to locate the Lost Legacy. My
description probably makes this game sound like it has many levels, which for
us it did not, specifically as a 2-player game. In the two-player game the card
draw pretty much dictated who got eliminated and we never reached the second
phase. I’m willing to try this again with the full player count of 4 – it’s
hardly a big time commitment, at approx. 10 minutes, but I don’t hold out much
hope of enjoying this one.
Hopefully this weekend
will be a weekend for new game experiences. I’m hoping to try a new gaming
group on Saturday evening, head to my usual Sunday afternoon club and maybe
even head out on Monday evening – I’m pretty excited to see what new gems I can
discover!
Hi Fiona. I've played a couple of the other Lost Legacy games and found them to be a lot more interesting at 4 players. It's much like Love Letter, in that the 2 player experience feels like pure luck. When you get to higher player counts deduction becomes much more important and the game gets a lot more interesting! I'd definitely recommend giving it another try :-)
ReplyDeleteManaged two 3 player games yesterday - one lasted until the deduction phase, but two players had wounds in their hands so only one person got the chance to guess, so still not working out. It's in the bag again today to try and get a 4-player game going.
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